Blaze AI Integration for Animal Controller
Auxilium
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Blaze AI for Animal Controller is the bridge that lets these two work together.MAKE THEM FIGHTBlaze AI for Animal Controller is the bridge that lets these two work together. Your Blaze AI enemies detect, chase and attack your Animal Controller characters, and your Animal Controller characters fight back with fists, melee weapons and guns and take them down. Each asset keeps doing what it is best at, nothing is merged, and it is one small component on your Blaze agent.It uses each asset's own systems, so it stays out of the way and keeps working through updates. Blaze finds your characters through its normal hostile tags, and Animal Controller weapons hurt Blaze agents through Animal Controller's own damage system. A one click menu sets it up, so you are in a real fight in under a minute.If you own both Blaze AI and Animal Controller, this is the missing piece that turns your agents and your characters into one combat sandbox.FEATURES⚔️ BOTH DIRECTIONSBlaze enemies damage your Animal Controller characters, and your Animal Controller attacks damage Blaze enemies. A real two way fight.🗡️ EVERY WEAPON WORKSFists, melee weapons and guns all hurt Blaze agents, because they use Animal Controller's own damage system. No per weapon code.🎯 BLAZE ENEMIES HUNT YOUYour Animal Controller player or animal is a valid Blaze target through Blaze's normal hostile tags. Enemies detect, chase and attack it.❤️ HEALTH, HIT AND DEATHThe bridge gives the Blaze agent a health value (Blaze has none of its own), so your weapons whittle it down, it flinches on hits, and it plays Blaze's death at zero.💀 REAL DAMAGE TO YOUR CHARACTERWhen a Blaze agent lands an attack, it damages your character's Animal Controller Health, so your character dies its normal Animal Controller death.🧩 ONE COMPONENTThe whole bridge is a single component on your Blaze agent. Your character needs nothing new, just the right tag.🔧 NON INVASIVEIt never edits Blaze AI or Animal Controller, so updating either is safe.SUPPORTFast, friendly help on Discord, and updates driven by what you ask for. A full PDF manual is in the box.WHAT IS IN THE BOX🧩 1 DROP ON COMPONENTBlaze AC Bridge, placed on your Blaze AI agent. It handles both directions of combat.🔌 USES ANIMAL CONTROLLER'S DAMAGE INTERFACEThe bridge implements Animal Controller's IMDamage, so every Animal Controller damager (melee, attack triggers and projectile guns) can hit the Blaze agent with no extra setup.⚔️ DRIVES BLAZE'S OWN COMBATDamage is tracked in a health value on the bridge, then it calls Blaze's Hit while surviving and Blaze's Death at zero, so Blaze handles reactions and death normally.🎯 BLAZE ATTACK TO ANIMAL CONTROLLERThe bridge listens to Blaze's attack event and, on a landed hit, applies damage to the current target's Animal Controller Health stat.🏷️ DETECTION VIA BLAZE TAGSNo component on the character. Blaze detects it through its normal hostile tags, so the character just needs the right tag and an MDamageable.REQUIRESMalbers Animal Controller and Blaze AI, both in the project. Blaze needs Unity's AI Navigation package. Bridge only, neither asset is included. Any render pipeline. Built and tested on Unity 6.



