A collection of four focused Unity Editor tools for materials, blend shapes, WheelColliders, and automatic collider fitting.Multi Texture Material Creator (URP) - Editor Tool is URP ONLY All the other assets can be used in any pipeline even custom ones.Extynct Editor EssentialsSpend less time on repetitive Editor setup and more time building your game.Extynct Editor Essentials is a collection of four focused Unity development tools designed to simplify common Editor workflows.The package combines tools for material creation, blend-shape editing, vehicle WheelCollider setup, and automatic collider fitting into one convenient collection.Instead of manually repeating the same setup tasks across characters, vehicles, props, and materials, Extynct Editor Essentials gives you purpose-built tools to speed up those workflows.Included ToolsMulti Texture Material CreatorQuickly create materials from groups of textures without manually assigning every texture slot.Multi Texture Material Creator analyzes texture names and automatically assigns supported textures to their appropriate material properties.Features include:Automatic texture detectionAutomatic texture assignmentAlbedo / Base Map supportNormal Map supportMetallic Map supportRoughness / Smoothness supportOcclusion Map supportEmission Map supportCustom material namingShader selectionBatch-oriented material creation workflowDesigned for Universal Render Pipeline projectsIdeal for importing large texture packs, environment assets, props, characters, and other textured models.BlendShape QuickEditManage large collections of blend shapes without constantly scrolling through Unity's default Skinned Mesh Renderer inspector.BlendShape QuickEdit provides a dedicated searchable interface for finding, editing, organizing, and previewing blend shapes.Features include:Search blend shapes by nameBlend-shape weight slidersFavorite frequently used shapesLeft and right filteringAutomatic grouping using naming prefixesAdjustable weight rangesReset individual blend shapesReset visible blend shapesCopy blend-shape valuesPaste values by blend-shape nameFollow Selection modeSkinned Mesh Renderer context menu shortcutUndo and Redo supportScrollable and resizable Editor interfaceGreat for:Facial animationCharacter customizationEye controlsLip-sync setupExpressionsCorrective shapesVR avatarsNPC creationWheelSmithSet up Unity WheelColliders without manually creating, positioning, and configuring every wheel.WheelSmith uses your existing wheel meshes to help automate vehicle WheelCollider setup.It is not restricted to four-wheel vehicles, making it useful for everything from small cars to trucks and unusual vehicle configurations.Features include:Automatic WheelCollider creationUnlimited wheel supportAutomatic wheel positioningAutomatic radius calculationAutomatic wheel mesh discoveryManual wheel assignmentX, Y, and Z wheel axle supportWheel mass configurationWheel damping configurationSuspension distanceSuspension springSuspension damperSuspension target positionForward friction configurationSideways friction configurationUpdate existing generated WheelCollidersAutomatic Wheel Visual Follower setupPreserve imported wheel orientationSupport for off-center wheel pivotsUndo and Redo supportScrollable and resizable Editor interfaceThe included Wheel Visual Follower can synchronize wheel meshes with Unity's WheelCollider simulation, including steering, suspension movement, and wheel rotation.Useful for:CarsTrucksForkliftsTrailersConstruction vehiclesSix-wheel vehiclesEight-wheel vehiclesSci-fi vehiclesCustom vehicle configurationsWheelSmith handles WheelCollider setup and visual synchronization while leaving the actual vehicle controller and driving logic up to you.Collider FitAutomatically create fitted primitive colliders around selected GameObjects.Collider Fit calculates collider dimensions from your rendered geometry, helping eliminate repetitive manual collider resizing.Supported collider types:Box ColliderSphere ColliderCapsule ColliderCapsule Colliders can be aligned along the X, Y, or Z axis.Features include:Automatic collider fittingBox Collider generationSphere Collider generationCapsule Collider generationX, Y, and Z capsule orientationMulti-object batch processingChild renderer supportOptional inactive child supportMesh Renderer supportSkinned Mesh Renderer supportPer-axis paddingAutomatic collider center calculationTrigger collider optionReplace existing primitive collidersLive Scene View previewGameObject menu integrationUndo and Redo supportScrollable and resizable Editor interfaceCollider Fit is useful for quickly processing:Environment propsImported asset packsModular level piecesFurnitureRocksContainersCharacter componentsDestructible objectsPrototype modelsPrefab librariesBuilt for Practical Unity WorkflowsEach tool in Extynct Editor Essentials is designed around a specific workflow instead of trying to replace Unity's entire Editor.Open the tool you need, complete the repetitive setup work, and continue developing.The tools can help reduce the time spent on tasks such as:Setting up materials after importing texturesSearching through hundreds of character blend shapesConfiguring WheelColliders for vehiclesCreating primitive colliders for imported modelsBatch processing multiple GameObjectsRepeating common Editor setup operationsFour Tools in One PackageExtynct Editor Essentials includes:1. Multi Texture Material CreatorAutomatically create and configure materials from texture sets.2. BlendShape QuickEditSearch, organize, and edit character blend shapes.3. WheelSmithAutomatically configure Unity WheelColliders and wheel visuals.4. Collider FitAutomatically create fitted primitive colliders.Whether you're developing characters, vehicles, environments, or props, the collection provides several utilities that can be used throughout a project's development.Easy to UseThe tools are designed around straightforward Editor workflows with:Dedicated Editor windowsResizable interfacesScrollable layoutsClear controlsUndo and Redo integration where applicableNo complicated project setupNo Large Framework RequiredExtynct Editor Essentials focuses on lightweight workflow utilities rather than introducing a large gameplay framework into your project.Use the tools when you need them and continue working with your existing systems.CompatibilityDesigned for modern Unity projects, including Unity 6.Multi Texture Material Creator is intended for Universal Render Pipeline projects.The remaining Editor utilities are designed to work independently of a specific gameplay framework.Save Time Across Your ProjectA few seconds of repetitive setup quickly becomes minutes or hours across a full game project.Extynct Editor Essentials is built to remove some of that repetition with four focused Unity development utilities in one package.Create materials faster.Edit blend shapes faster.Set up vehicles faster.Fit colliders faster.Spend less time configuring assets and more time building your game.No dependenciesAI was used to make the Documentation and the description of the package.



