Set up Unity WheelColliders without manually positioning and configuring every wheel.WheelSmithSet up Unity WheelColliders without manually positioning and configuring every wheel.WheelSmith is a Unity Editor utility designed to streamline vehicle setup by automatically creating and configuring WheelColliders from your existing wheel meshes.Instead of manually placing WheelColliders, estimating radius values, configuring suspension, and connecting wheel visuals, WheelSmith handles the repetitive setup work for you.It supports more than traditional four-wheel vehicles, making it useful for trucks, trailers, utility vehicles, futuristic vehicles, and anything else that uses Unity WheelColliders.FeaturesAutomatically create WheelColliders from wheel meshesSupports unlimited wheelsAutomatically determine wheel positionAutomatically calculate wheel radiusAdd wheel meshes manuallyAutomatically search for wheel meshesConfigure wheel massConfigure wheel dampingConfigure suspension distanceConfigure suspension springConfigure suspension damperConfigure suspension target positionConfigure forward frictionConfigure sideways frictionX, Y, and Z visual axle supportUpdate previously generated WheelCollidersAutomatically add wheel visual followersPreserve imported wheel orientationSupport off-center wheel mesh pivotsWheel visual synchronization using WheelCollider simulation dataCustom component inspectorUndo and Redo supportScrollable and resizable Editor interfaceNo third-party dependenciesUnlimited Wheel ConfigurationsWheelSmith is not restricted to four wheels.Use it for:CarsTrucksSemi trucksTrailersForkliftsConstruction vehiclesSix-wheel vehiclesEight-wheel vehiclesMilitary-style vehiclesSci-fi vehiclesCustom vehicle configurationsAdd as many wheels as your vehicle requires.Automatic Visual SynchronizationWheelSmith includes a lightweight runtime Wheel Visual Follower component.Wheel meshes can automatically follow the simulated WheelCollider position and rotation, including:Suspension movementSteeringWheel rotationGround contactThis removes the need to write your own basic WheelCollider visual synchronization script.Simple WorkflowSelect your vehicle.Add or automatically locate its wheel meshes.Configure the desired WheelCollider settings.Generate the WheelColliders.Start building your vehicle controller.WheelSmith does not replace your vehicle physics or driving controller. Instead, it handles the repetitive WheelCollider setup required before those systems can be used.CompatibilityDesigned for modern Unity versions, including Unity 6.No external vehicle framework or third-party package is required.AI was used to make the Documentation and the description of the package.



