Animal Controller Integration for Game Creator 2
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Animal Controller for Game Creator 2 is the bridge that lets you command, fight, ride and even play as Malbers Animal Controller animals, straight from Game Creator 2 visual scripting.BRING MALBERS ANIMALS INTO GAME CREATOR 2Animal Controller for Game Creator 2 is the bridge that lets you command, fight, ride and even play as Malbers Animal Controller animals, straight from Game Creator 2 visual scripting. No coding, nothing merged, and no paid Game Creator modules required.Move and command creatures, trigger their attacks and states, read their health and speed, let them hunt and hurt your character while your character fights back, hop on and ride them, or hide your character and control an animal as the player. It is the deep, native Game Creator integration Animal Controller has been missing.It uses each asset's own systems, so it stays out of the way and keeps working through updates of both. If you own Game Creator 2 and Animal Controller, this turns your creatures into first class citizens of your game logic.FEATURESMOVE AND COMMANDSend animals to a position or make them chase a target, stop them, clear their target, set their speed or sprint, and turn their AI on or off. All from Game Creator nodes.ATTACKS, STATES AND STANCESTrigger any Malbers Mode as an attack or action, activate States like Fly and Swim, set Stances, and interrupt attacks, without touching an animator.TWO WAY COMBATYour logic damages animals through their own Health stat, and a drop on Combat Target makes your character a real Malbers damage target so animals hurt it back. Both sides keep their own health, hit and death.RIDINGMount any animal and drive it with your normal move keys while the camera follows, then dismount safely onto the ground. Works on any animal, even AI ones.PLAY AS AN ANIMALHide your character and control a creature as the player, while Game Creator keeps handling the camera, triggers, inventory, stats and dialogue. The safe, update proof way to be a creature.READ EVERYTHINGProperties for an animal's health, speed and remaining distance, and for your character's health, ready to wire into bars and logic.EVENTSReact to an animal being damaged or dying, and to your character being hurt or killed by an animal.ONE CLICK SETUPA Tools menu sets an animal up for AI and makes your character a combat target for you.34 NODES PLUS COMPONENTSA full command, combat, riding and play as animal suite, with clean commented C sharp that never edits either asset.SUPPORTFast, friendly help on Discord, and updates driven by what you ask for. A full PDF manual is in the box. If you enjoy it, a review on the Asset Store genuinely helps.WHAT IS IN THE BOX34 VISUAL SCRIPTING NODES17 Instructions, 9 Conditions, 4 Properties and 4 Events, all under the Animal Controller category.2 COMPONENTSAnimal Combat Target (makes a Game Creator character a Malbers damage target with its own health) and the Animal Rider (handles mounting and playing as an animal). Both are added for you by the setup menu and nodes.ONE CLICK SETUP MENUSet an animal up for AI, and add a Combat Target to your character.NODE LISTActions: Animal Move To Position, Animal Move To Target, Animal Stop, Animal Clear Target, Animal Set Speed, Animal Set Sprint, Animal Set AI Active, Animal Set Stance, Animal Activate State, Animal Activate Mode, Animal Stop Attack, Animal Damage, Character Heal, Mount Animal, Dismount Animal, Play As Animal, Stop Playing As Animal.Conditions: Animal Has Arrived, Animal Is Moving, Animal Is Grounded, Animal Has Target, Animal In Stance, Animal In State, Animal Is Dead, Character Is Riding, Character Is Playing As Animal.Properties: Animal Stat, Animal Speed, Animal Remaining Distance, Character Health.Triggers: On Animal Death, On Animal Damaged, On Character Hurt By Animal, On Character Killed By Animal.TECHNICALRequires Game Creator 2 Core and Characters, and Malbers Animal Controller. No paid Game Creator modules needed. Any render pipeline. Unity 6 or newer.Movement uses Animal Controller's AI Control and a NavMesh Agent, so animals need a baked NavMesh. Damage uses Animal Controller's own damage interface, so it works with any Malbers weapon or attack. Riding and playing as an animal are a Game Creator side handover that never merges components onto the animal, so Animal Controller keeps full control of its own movement and animation and both assets update safely.



