Two match-day soccer stadiums in 13 country editions each, with working floodlights, LED ads, live scoreboard, cameras, crowd, audio and colliders.Two complete football/soccer venues that work on match day out of the box: floodlights that come on at dusk, LED sponsor boards that rotate, a live scoreboard, broadcast cameras, a crowd that celebrates goals and does the Mexican wave, crowd audio, and colliders. Works in Built-in, URP and HDRP.Elite Stadium: a three-tier bowl under a continuous translucent canopy, with roof steelwork, a glazed façade, a player tunnel, and VIP and media galleries.Community Ground: a lower-league ground with four separate stands. It has a covered Main Stand with a tunnel and dugouts, an older North Stand on roof columns, a covered standing terrace, an open end stand with the scoreboard, and four lattice floodlight pylons.Each design comes in a neutral edition and 12 country colour themes: Brazil, Argentina, England, Spain, Germany, Italy, France, Portugal, Mexico, Netherlands, South Korea and the United States. Themes change the seats and the crowd's shirts, and you can create your own club theme in minutes.Key features26 prefabs: 2 designs × 13 editions, built as Prefab VariantsStadium Configurator: set the theme, mowing pattern (5 patterns), crowd per tier and lighting preset in the Inspector or from code4 lighting presets (Day, Dusk, Night, Overcast) with procedural skies and working floodlightsLED advertising boards with 8 fictional sponsors in two rotating sets, plus a blank template for your ownLive dot-matrix scoreboard showing team names, score, match clock and periodMatch cameras with a camera director, auto-cut and a replay orbit: 13 in the Elite Stadium, 10 in the Community GroundAnimated crowd with shirt and skin-tone variety, Idle, Cheer, Celebrate and Disappointed states, and a Mexican waveCrowd audio wired to the crowd: ambience loop, cheer, applause and disappointmentColliders on the walkable stands, roofs, walls, pitch, goal frames, boards and buildings, with box colliders around each net that catch the ballRegulation 105 × 68 m pitch and 7.32 × 2.44 m goals with visible netsThree LODs per design, stands split into sectors for culling, and lightmap UVs on LOD0Textured PBR materials with real-world UVsTwo demo scenes with an on-screen control panelAll screenshots and the video are unretouched in-engine Unity renders of the included prefabs.Unity 2022.3 LTS or newer. Tested in Unity 2022.3 and Unity 6.5 with Built-in, URP and HDRP, including play-mode tests in Unity 6.5Render pipelines: Built-in, with URP and HDRP through included one-click support packagesNumber of prefabs: 26 (2 base prefabs and 24 Prefab Variants)Number of meshes: 6 FBX models (2 designs × 3 LODs)Polygon count, Elite Stadium: LOD0 1,130,894, LOD1 522,650, LOD2 277,314 trianglesPolygon count, Community Ground: LOD0 408,860, LOD1 184,012, LOD2 116,488 trianglesMinimum polygon count: 116,488 triangles (Community Ground LOD2)Maximum polygon count: 1,130,894 triangles (Elite Stadium LOD0)LOD information: 3 levels per design with a configured LOD GroupNumber of textures: 77Texture dimensions: 2048 px turf, concrete, paving and roof membrane; 1024 px other surfaces and detail maps; 1024 × 1408 px sponsor atlases; 256 px crowd atlasesTypes of materials and texture maps: 104 PBR materials with base colour, normal, metallic/smoothness and ambient-occlusion maps (packed mask maps under HDRP)UV mapping: Yes, with real-world tiling UVs and lightmap UVs on LOD0Rigging: NoAnimation count: 0 animation clips. Crowd, flags, ads, scoreboard and cameras are animated by runtime scriptsColliders: 206 (Elite Stadium) and 213 (Community Ground)Audio: four stereo 48 kHz / 16-bit WAV clips (19 s)Scripts: 10 components and 2 asset types (themes and lighting presets), with a documented API and no third-party dependenciesColour space: Linear recommendedDownload size: about 190 MBAI tools were used in two ways. Textures: the surface textures (turf, concrete, brick, roof membrane, metal, seats, glass, wood, foliage, paving, asphalt and rubber) and the artwork on the 8 fictional sponsor boards were generated with an AI image generator. They were then processed for this package: made seamlessly tileable, colour-matched to the stadium themes, cropped to real-world scale, and converted into normal, metallic/smoothness and ambient-occlusion maps. Code: AI coding assistants helped write the package's C# scripts and the Blender scripts that build the stadium geometry. All content was reviewed and tested in Unity 2022.3 and Unity 6.5. The screenshots and trailer are unretouched in-engine renders. No AI service is bundled or required at runtime.




