Simple combo-tracking system for use with the Fantacode Studios FS Melee Combat System, providing hooks for event-driven handling for increasing combos and for the combo being broken.This asset provides simple combo-tracking for the FS Melee Combat System. By placing the component on your player, you are able to specify events to be called when the combo increases, or when it is broken either through Unity Events or the exposed Actions. There are configurable parameters for the allowable time between hits, and whether being hit breaks the combo.Features- Lightweight handling of hit detection through FS Melee Combat System events- Time between combos is judged by the completion of attacks, preventing a longer attack animation, or a finishing animation, from disrupting the combo count- Two different methods of setting up actions on combo changes- Comes with an example implementation of UI display of combosAsset requires the FS Melee Combat System to be installedExample UI requires TextMeshPro



