Low-Poly Birch Tree Pack - Multi-Season
Final Form Studio
$17.70
$25.29
30%OFF
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Elevate your mobile urban environments and parks with the Low-Poly Mobile Birch Tree Pack, engineered specifically for high performance and clean visual fidelity on mobile platforms (iOS and Android).No fancy shaders. Just a png atlas. If the materials turn pink, be sure to update the materials. This package features 5 unique birch tree variations, meticulously modeled and optimized to ensure seamless integration into real-time strategy, racing, simulation, or urban action games built with Unity (URP compatible).Every tree includes 3 distinct seasonal variations (Summer, Autumn, Winter) sharing a single optimized texture atlas per season, drastically reducing draw calls and memory overhead.Key Features5 Unique Variations: Diverse silhouettes and heights to prevent repetition and create natural-looking forests, streets, and urban parks.3 Complete Seasons:Winter: Clean, bare branches showcasing the detailed trunk geometry.Summer: Lush, dense green foliage.Autumn: Warm yellow/golden tones with sparser leaves and more exposed branches.Optimized 4-Stage LOD System per Variation:LOD3 (4 tris): High-efficiency billboard for ultra-distant rendering.LOD0 (~4,000 tris): Detailed close-up mesh for foreground elements.LOD1 (~1,600 tris): Balanced mid-range detail.LOD2 (~700 tris): Optimized for background forestry and secondary views.Performance Focused: Single texture atlas per season combining bark, leaves, and billboards. Designed with mobile constraints in mind to minimize overdraw and support GPU instancing.Urban Ready: Scales perfectly alongside city buildings, sidewalks, and park assets.Package Includes15 Ready-to-use Prefabs (5 variations × 3 seasons, complete with 4 LOD stages each).High-quality optimized Texture Atlases for Summer, Autumn, and Winter.Demo scene setup showcasing seasonal variations.💡 Pro Tip for Developers:This asset pack shares the same design philosophy and texture coordination as our Low-Poly Urban Buildings Pack. Combine them seamlessly to build optimized, performance-friendly mobile cities! (Check out our publisher profile for more matching assets).Pipeline Compatibility: Universal Render Pipeline (URP) / Built-in Pipeline ready.Polycount Range: 4,000 (LOD0) down to 4 (LOD3 Billboard).Texture Formats: PNG (Diffuse, Normal/Details optimized for mobile shaders).Texture Size : 4096x4096 (each season come with the same size). It can be decreased to 1024x1024. without losing quality. UV Mapping: Non-overlapping, packed efficiently into a single atlas per season.LODs : YES LODs polycount (aprox) : LOD0: ~3500, LOD1: ~1600, LOD2: ~700, LOD3: 3Animation : NORig : NO



