Zip from roof to roof with a sophisticated zipline system compatible with FS systems.Requires a Fantacode Studios asset (such as the FS Melee Combat System, FS Shooter System, FS Parkour And Climbing System, FS Inventory System, FS Rope Swinging System, FS Swimming System, or FS Grappling Hook System) to be used.Create exhilarating, responsive, and realistic zipline mechanics in minutes! A complete, production-ready solution that leverages Unity's official Splines package to construct smooth catenary curves, handle player locomotion, and implement realistic hand IK targeting.Whether you're developing an action-adventure game, a platformer, or a parkour-based experience, this tool provides a highly configurable and polished zipline experience out of the box.Key FeaturesSmooth Spline-Based Movement: Leverages Unity's native UnityEngine.Splines package for highly optimized calculations and accurate path following.Dynamic Catenary Sag Generator: The built-in catenary builder dynamically constructs sagged cables between any two points, taking into account slope, distance, and custom slack values.Dual-Input System Ready: Out-of-the-box support for both Unity's New Input System and the Legacy Input Manager with pre-configured templates.Full Animator & IK Integration: Includes automatic player alignment (jump-up match target), zipline looping states, and dynamic Hand IK positioning for both hands to grip the cable or trolley naturally.Configurable Speed & Physics: Tweak max speed, acceleration based on slope gravity, base friction, and interactive player braking using HSL/Inspector-friendly controls.Mobile UI Controller Included: Pre-configured mobile canvas UI with responsive buttons for Ziplining, Releasing, and Braking.Fully Organized Inspector: Easy-to-use custom headers, tooltips, and ranges that make editing variables user-friendly.Smooth Spline-Based Movement: Leverages Unity's native UnityEngine.Splines package for highly optimized calculations and accurate path following.Dynamic Catenary Sag Generator: The built-in catenary builder dynamically constructs sagged cables between any two points, taking into account slope, distance, and custom slack values.Dual-Input System Ready: Out-of-the-box support for both Unity's New Input System and the Legacy Input Manager with pre-configured templates.Full Animator & IK Integration: Includes automatic player alignment (jump-up match target), zipline looping states, and dynamic Hand IK positioning for both hands to grip the cable or trolley naturally.Configurable Speed & Physics: Tweak max speed, acceleration based on slope gravity, base friction, and interactive player braking using HSL/Inspector-friendly controls.Mobile UI Controller Included: Pre-configured mobile canvas UI with responsive buttons for Ziplining, Releasing, and Braking.Fully Organized Inspector: Easy-to-use custom headers, tooltips, and ranges that make editing variables user-friendly.Used AI to help generate product description



