CozyCrate - Complete 2D Packing & Management Game Template
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Build a cozy packing game with free-form placement, box sealing, labels, item care, addresses, progression, economy, tutorials, editor tools, and full C# source.Build a polished cozy packing game from a complete, playable Unity template. CozyCrate combines tactile parcel preparation with progression, customer management, supply planning, upgrades, bank actions, bills, and a guided campaign.The included starter game moves each order through a clear hands-on loop: inspect the request, organize incoming goods, clean or repair damaged items, choose a carton, arrange items freely, add protection and handling labels, enter the address, fold and tape the box, then ship it for a scored payout.The project is data-driven and source-included. Starter content lives in ScriptableObjects, gameplay rules live in focused C# services, and the interface is assembled from event-driven uGUI views. Replace the art, rebalance the economy, extend the campaign, or use the systems as a foundation for a different packing, sorting, fulfillment, or light-management game.Demo Showcase | Android APK | View Online Documentation📦 A COMPLETE PACKING LOOP• Intake and organization: move incoming items freely so overlapping orders remain readable.• Condition tasks: clean dirty goods and repair broken goods through focused mini-game interactions.• Free-form packing: position and rotate items continuously inside four visually distinct carton sizes.• Shape-aware validation: alpha-aware silhouettes and logical footprints prevent invalid overlaps without treating every sprite as a full rectangle.• Protection choices: use bubble wrap and packing peanuts when an order needs additional care.• Parcel finishing: fold carton flaps, drag tape across the seam, place handling stickers freely, enter the required address, and move the finished parcel to the conveyor.🧾 ORDERS, VALIDATION & FEEDBACK• Order requirements: item lists, quantities, client identity, address, handling rules, and condition states drive each parcel.• Hard shipping checks: missing items, a wrong address, an unsealed box, or no selected carton blocks delivery.• Soft scoring checks: packaging quality and handling mistakes reduce payout and appear in the shift report.• Three play styles: Chill, Normal, and Rush adjust timing, penalties, bills, and campaign pressure.• Clear daily reports: earnings, bonuses, penalties, costs, reputation, and progression are summarized between shifts.📈 PROGRESSION & MANAGEMENT• Eight guided days: the opening curriculum introduces mechanics in context instead of exposing every tool at once.• Procedural continuation: deterministic order progression keeps the game playable after the authored campaign days.• Tablet applications: manage clients, shop upgrades, restock supplies, review bills and authorities, use bank deposits and withdrawals, handle loans, and change settings.• Fourteen upgrades: workspace, storage, tool, automation, comfort, and cosmetic improvements use prerequisites and live effects.• Six starter clients: category pools, reputation gates, purchase gates, payout multipliers, and distinct visual branding support a growing business.🧰 DEVELOPER-FRIENDLY FOUNDATION• Editable C# source: runtime, UI, editor tooling, content generators, and tests are included.• ScriptableObject content: items, boxes, clients, consumables, stickers, upgrades, footprint shapes, difficulty profiles, localization strings, and tuning are separated from runtime logic.• Content Wizard: create common content types from guided editor forms and register them with the master catalog.• Validation tools: scan catalog references, IDs, content relationships, build setup, and common configuration mistakes.• First-open welcome window: jump directly to the Boot scene, customer guide, content tools, and setup checks, with hide and disable options.• Single HTML manual: searchable, responsive documentation explains setup, architecture, reskinning, balancing, new levels, content creation, testing, builds, licensing, and extension recipes.🎁 STARTER CONTENT INCLUDED• 30 categorized item definitions with authored sprites and varied visual sizes.• 4 carton definitions with distinct open and closed artwork.• 6 client definitions with progression and payout settings.• 14 upgrade definitions with prerequisites and typed effects.• 8 guided curriculum days plus procedural progression.• 3 difficulty profiles.• Handling labels, consumables, item-care interactions, tablet apps, reports, tutorials, generated fallback visuals, and procedural fallback audio.• Boot, Main Menu, and Workshop scenes.🧭 TYPICAL WORKFLOW• Open the included Boot scene and play the starter game.• Use the Content Wizard or duplicate an existing definition to add items, clients, boxes, upgrades, or other content.• Register new definitions in the central catalog.• Replace sprites, colors, text, sounds, and balancing values with your own production content.• Add authored day definitions or tune procedural progression.• Run content validation and the included test suites before exporting your game.📌 IMPORTANT BOUNDARIES• The included presentation is a complete starter game and template, not a hosted backend service or multiplayer framework.• CozyCrate is designed around desktop pointer controls; projects targeting touch, consoles, or accessibility-specific input should adapt and verify those interactions.• The package provides editable starter art and procedural fallbacks, not a general-purpose art library for unrelated products.• New third-party art, audio, fonts, services, or packages added by customers remain subject to their own licenses and platform requirements.📧 SUPPORT & QUESTIONSFor questions, bug reports, or feature requests, contact:szekipapa77@gmail.comPlease include your Unity version, target platform, reproduction steps, Console error or stack trace, and a screenshot or short video when reporting an issue.🤖 AI-GENERATED CONTENT DISCLOSURE• Tools used: OpenAI's built-in image generation system (GPT image generation) was used to create original 2D source art for CozyCrate. Claude Code and GPT-based models through Codex also assisted with portions of the C# development.• Affected visual content: the 30 item sprites; carton source art and derived carton variants; menu and workbench backgrounds; panel/button and cat art; packing-peanut textures; tray icons; tutorial-hand art; feature-lock art; and their retained generated source textures.• Post-generation modifications: outputs were selected, chroma-key/background processed where applicable, transparency and edges cleaned, cropped, resized, split into atlases or derived variants, configured as Unity sprites, and integrated into the gameplay and UI systems.• Package notice: a detailed affected-content list is included at Assets/CozyCrate/Third Party Notices.txt.🧩 ARCHITECTURE• Runtime structure: service-driven game state with an EventBus connecting rules and presentation.• Content model: ScriptableObject definitions joined through a Resources-loaded master catalog.• Scene flow: Boot, Main Menu, and Workshop scenes.• Presentation: runtime-built uGUI and TextMesh Pro views with responsive canvas scaling.• Input: Unity Input System pointer, keyboard, and drag interactions.• Source access: editable C# source included for runtime systems, UI, editor tools, generators, and tests.📦 PACKING SYSTEMS• Placement: continuous local positioning and rotation inside the active carton.• Collision checks: footprint and alpha-aware silhouette validation for sprite-shaped overlap rules.• Cartons: four definitions with independent dimensions, capacity, pricing, open art, closed art, and packing layout.• Protection: bubble wrap and packing-peanut consumables with stock and capacity rules.• Labels: address plus handling sticker definitions, free placement, consumption, and validation.• Sealing: flap-state presentation and directional tape gesture across the carton seam.• Shipping authority: final validator separates hard rejects from payout-affecting mistakes.🗂️ CONTENT & PROGRESSION• Items: 30 starter definitions spanning apparel, electronics, tools, groceries, toys, cosmetics, media, homeware, and curiosities.• Conditions: clean, dirty, intact, and broken item flows.• Campaign: eight authored tutorial days followed by deterministic procedural progression.• Clients: six starter definitions with category pools, reputation and purchase gates, order limits, payout multipliers, and branding.• Upgrades: fourteen starter definitions with prerequisites and typed effects.• Difficulty: Chill, Normal, and Rush profiles drive timing, penalties, fines, bills, and pressure.• Localization: string-table override asset and centralized lookup path for customer translations.💳 ECONOMY & TABLET• Economy: order commissions, quality bonuses, penalties, consumable costs, rent, utilities, fines, and configurable win threshold.• Bank: deposit, withdraw, borrow, and repay flows with persisted balances and debt.• Shop: purchase upgrades and restock consumables through service-backed tablet apps.• Clients: unlock and purchase gated client contracts.• Persistence: JSON save data for campaign, economy, stock, purchases, unlocks, reputation, and settings.🛠️ EDITOR TOOLS• Welcome window: first-open guide with direct setup and documentation links plus persistent show/hide preference.• Content Wizard: guided creation for core content definitions.• Generators: restore starter content, scenes, art assignments, and project setup.• Validation: check IDs, catalog registration, references, content relationships, scene/build setup, and common omissions.• Build commands: Windows x64 development/release players, a landscape-only universal Android APK, and hosting-ready WebGL.🧪 TESTING & FALLBACKS• Tests: EditMode and PlayMode coverage for gameplay services, economy, progression, UI/tablet flows, placement, and day-cycle behavior.• Playtest bot: optional development-player smoke flow that operates the real UI and records a log and screenshots.• Fallback visuals: original code-generated graphics are available when an authored sprite is not assigned.• Fallback audio: procedural sound effects and music beds avoid bundled third-party audio clips.AI-assisted code generation tools were used during development, primarily Claude Code for generating C# code, with a small proportion of assistance from GPT-based models (via Codex). All AI-generated code was manually reviewed, modified, and integrated to ensure correctness, performance, maintainability, and compatibility with the overall project.



