Pocket Puzzle Collection - 5 Games, 20 Themes
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Five casual puzzle templates with 18 authored scenes, 20 switchable looks, boosters, tutorials, collections and audio. Full C# source, prefabs and a Full HD WebGL demo for Unity 6 URP.Five puzzle games that already feel finished. Pocket Puzzle Collection gives you five distinct games, 18 authored gameplay scenes and 20 switchable visual themes for Unity 6 URP, sharing one presentation and progression system.Online Demo | View Online DocumentationThe demo above is the real build - all five games, switchable from the bar at the top.FIVE GAMEPLAY TEMPLATES• Triple Garden - collect exposed tiles into a seven-slot tray and clear matching trios with a stacking animation.• Pair Parade - match unobstructed pairs and slide groups to open new paths against a timer.• Number Bloom - drag and merge equal number blocks, including adjacent collision merges, with a tutorial board and a rising-row endless mode.• Little Links - connect matching tiles using routes with limited turns and clear the board.• Stretchy - swipe to extend a character to the wall, fill the room and avoid trapping yourself. Points are awarded only for completed rooms.SHARED PRESENTATION AND PROGRESSIONSwitch between 20 looks, from Jelly Pop and Neon Circuit to Toybox, Pixel Quest and Monochrome Studio. Each game has its own earnable collection of 19 alternate piece looks drawn from the shared theme library. A masked colour reveal shows progress toward the next reward, then an unlock celebration and an equip-or-keep choice.The interface includes tutorial guidance with a pointing hand, level selection, pause, music and sound controls, a persistent coin wallet and game-specific boosters. Stocked boosters activate directly; targeted actions highlight selectable pieces; empty boosters show their coin cost. Coins, score flights, combo captions, particles, camera feedback and 33 synthesised sound effects plus a music loop carry the gameplay events.EDITABLE SOURCE AND AUTHORED CONTENTGame scenes, boards, tiles, UI, effects and level prefabs are saved in the project. Each game has its own folder, with common C# systems and presentation assets in Shared. Customise themes through PuzzleSkin assets, tune rewards and boosters in source, or duplicate an existing level scene or prefab and edit its board data. Offline documentation explains setup, folder structure, controls and customisation.HONEST ABOUT THE SCOPE• 17 finite levels and one endless-mode scene. This is a reusable template collection, not a large campaign, and there is no dedicated visual level-editor tool.• Universal Render Pipeline 17.0.4 only - the included particle materials do not support Built-in or HDRP.• Runtime interfaces use Unity UI and C# meshes and sprites, including 3D-style shading rather than rigged 3D models.• Windows and desktop WebGL are the verified targets; native Android and iOS builds are not included.• Ads, real-money IAP, multiplayer, cloud saves and analytics are not included. Progress is saved locally with PlayerPrefs, so it is not a secure online economy.REQUIREMENTSUnity 6000.0.62f1 or newer with Universal Render Pipeline 17.0.4. Uses Unity UI, URP and 2D Sprite from Package Manager. Legacy Input Manager; no Input System action-map dependency. No paid Asset Store dependencies, no external backend, no runtime API credentials.THIRD-PARTY CONTENTAsset uses Nunito under the SIL Open Font License 1.1; see Third-Party Notices.txt file in package for details. No other third-party fonts, images, audio, icons, shaders, DLLs or native binaries are included.Supportszekipapa77@gmail.comENVIRONMENT• Unity 6000.0.62f1 (Unity 6.0).• Universal Render Pipeline 17.0.4 only. Built-in and HDRP are not supported by the included particle materials.• Dependencies: Unity UI 2.0.0, URP 17.0.4, 2D Sprite 1.0.0 - installed through Package Manager, not bundled as third-party copies.• Input: Unity's legacy Input Manager API, selected by the setup menu. Mouse, touch pointer and keyboard shortcuts.CONTENT• 5 game types across 18 scenes: 4 Triple, 4 Pairs, 2 Merge, 4 Links, 4 Stretch.• 17 finite levels plus 1 endless mode.• 20 shared theme sets with 16 symbol slots each; 19 alternate collectible looks per game reuse the shared theme assets.• Boards, game UI, effect pools, tile and cell items and levels are prefab-authored. Animation meshes and UI geometry update during play.• UI is uGUI with the Nunito font, custom rounded and vector graphics, sprites, masked previews and an animated tutorial hand.AUDIO AND RENDERING• 33 original synthesised SFX and 1 music loop, stereo 48 kHz 16-bit source WAVs, with optimised platform import settings.• High-quality URP assets, per-theme post-processing profiles, camera SMAA High. Native pipeline 4x MSAA; browser pipeline 2x MSAA.WEB BUILD• Fixed internal 1920 x 1080 landscape; CSS scales proportionally and letterboxes. Targets 60 fps; actual performance depends on hardware and browser.• Plain `.data`, `.wasm` and JavaScript - no Brotli or gzip, no decompression fallback and no Content-Encoding server requirement.• Browser memory 64 MB initial, 512 MB maximum, with high managed stripping and size-optimised IL2CPP and LTO.• Requires a WebGL2 desktop browser and an HTTP or HTTPS server.DATA AND LIMITS• Save data uses local PlayerPrefs. Saved UI themes and equipped piece looks are independent. This is not a secure online economy.• Texture import caps for WebGL: 512 for most theme sheets and backdrops, 1024 for the Ink Arcade backdrop, 128 for coin art, 256 for other UI and effect images.• F2 and Shift+F2 cycle themes. In-game left/right game switching is Windows-only; the browser demo adds an external five-game selector.OpenAI ImageGen was used for alternate theme symbol sheets and backdrops, coin and tutorial-hand artwork, and the paper-confetti atlas. Those images were prepared as game atlases and sprites and integrated with theme palettes, masks, materials, authored prefabs and UI layouts. OpenAI Codex assisted with the C# implementation, editor tooling, documentation and Python-based audio synthesis. Sound effects and the music loop were synthesised from code rather than copied from reference games.The package includes playable mechanics, persistence, boosters, tutorials, animations and tested Unity integration beyond the generated images. All generated code and art was reviewed, edited and integrated by hand.Every store screenshot is a direct capture of this package's own running build. No AI image generation was used to produce any store image.



