Pocket Sorting Games - 5 Puzzle Templates & 25 Themes
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Five sorting puzzle templates for Unity 6 URP: ball sort, emoji tubes, two liquid sorters and shelf matching. 60 authored levels, 25 themes, tutorials, boosters, progression and audio.Five sorting puzzles on one editable foundation. Pocket Sorting Games gives you five playable templates and a shared C# base for Unity 6 URP. Each game has its own saved scene, prefab, presentation assets, audio and twelve authored levels.Online Demo | View Online DocumentationThe demo above is the real build - all five games, switchable from the selector at the top.FIVE GAMES• Marble Grove - move matching groups of marbles between containers, with lifted transfers and rising landing pitches.• Mood Tubes - sort expressive emoji balls with animated faces and elastic movement.• Color Lab - sort coloured layers between laboratory tubes using animated pours and masked liquid surfaces.• Shelf Party - drag, swap and match three goods on shelves. Later levels put items behind the front row, and progression unlocks four extra item appearances.• Garden Pour - a bottle-based liquid sorting presentation with its own layout and atmosphere.TWENTY-FIVE THEMESSwitch between 25 visual themes, from minimal, neon and glass to comic and warm decorative treatments. Both liquid games include varied vessel and water rendering profiles. These are stylised 2D UI and shader effects with a 2.5D look - not a physical fluid simulation and not a collection of 3D bottle meshes.WHAT THE TEMPLATES INCLUDE• Action-driven introductory guidance with a pointer that responds to real moves.• Undo, Extra Space and Hint boosters, with coin purchases when stock runs out. Hint shows a move; it does not solve the board.• Level selection, star ratings, saved progress and resumable runs.• Animated coin rewards, container celebrations, confetti, per-game sound effects and music.• Shelf Party adds animated unlock progress after completed levels.CONTENT YOU CAN EDITUse the included setup window and the demo scenes to get started, then edit ScriptableObject levels, palettes, sprites and audio. A level validator checks solutions and reversible moves. Full source is included. The five games share systems and some mechanics - they are one foundation with five presentations, not five unrelated engines.HONEST ABOUT THE SCOPE• Universal Render Pipeline 17.0.4 and Unity UI 2.0.0, installed through Package Manager. Built-in and HDRP compatibility is not promised.• Legacy Input Manager: set Active Input Handling to Input Manager (Old) or Both.• Desktop mouse and browser gameplay are tested. Touch input and responsive layouts are implemented, but native Android and iOS builds and physical-device compatibility are not certified by this release.• Local PlayerPrefs persistence only. No cloud save, accounts, multiplayer, analytics, ads, IAP or native haptics.• In-game coins are a local gameplay system, not real-money purchases.• The package contains generated raster art and AI-assisted code - see the AI disclosure. No AI service is called at runtime.REQUIREMENTSUnity 6000.0.62f1 or newer with Universal Render Pipeline 17.0.4 and Unity UI 2.0.0.THIRD-PARTY CONTENTAsset uses Bangers, Boogaloo, Lilita One, Marcellus, Nunito, Patrick Hand, Rajdhani, Righteous, VT323 and Varela Round under the SIL Open Font License 1.1; see Third-Party Notices.txt file in package for details, along with the OFL file in each font directory. No other third-party images, audio, icons, shaders, DLLs or native binaries are included.Supportszekipapa77@gmail.comENVIRONMENT• Unity 6000.0.62f1.• Universal Render Pipeline 17.0.4 and Unity UI 2.0.0, both from Package Manager. Built-in and HDRP compatibility is not promised.• Legacy Input Manager: Active Input Handling must be Input Manager (Old) or Both.CONTENT• 5 saved game scenes and 5 game prefabs.• 60 authored level assets, 12 per game.• 25 selectable visual themes and 25 liquid profile assets used by the two liquid games.• Rendering is Canvas UI, sprite artwork, custom UI shaders and animated effects. No real fluid dynamics.PERSISTENCE AND ECONOMY• Local PlayerPrefs: currency, booster stock, level progress and resumable runs.• Starts with 300 coins and 3 charges per booster; an empty booster restocks 3 charges for 60 coins.• No cloud save, accounts, multiplayer, analytics, ads, IAP or native haptics.TOOLING AND DOCS• Editor setup window, level and solution validator, HTML guide, font licence notices and AI disclosure.• Full C# source.WEB BUILD• WebGL IL2CPP release build with raw uncompressed files - no Brotli or Gzip and no Content-Encoding requirement.• Fixed 1920 x 1080 canvas with proportional display scaling. Host over HTTP or HTTPS, not file://.• Windows source build tested separately. Mobile store publishing needs your own device testing and platform setup.OpenAI image generation created the theme artwork, UI illustrations, vessels, emoji facial frames, goods, tutorial pointer and confetti sprites. OpenAI Codex assisted with the C# source, tooling, documentation and integration.The generated assets were sliced, masked, resized, assigned to saved scenes and prefabs, connected to gameplay and animation, and revised through testing. Audio was procedurally synthesised. Fonts retain their SIL OFL notices. No AI service is called at runtime.Every store screenshot is a direct capture of this package's own running build. No AI image generation was used to produce any store image.



