Pocket Numbers - 5 Number Puzzle Games & 20 Themes
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Five customizable number puzzle games for Unity 6 URP with 20 themes, interactive tutorials, boosters, currency, collectibles and audio. Authored scenes, prefabs, C# source and a WebGL demo.Five number puzzles, one shared world. Pocket Numbers is an editable Unity 6 URP template pack with five different rule sets and twenty selectable visual themes, sharing one progression, currency and feedback system.Online Demo | View Online DocumentationThe demo above is the real build - all five games, switchable from the bar at the top.FIVE DIFFERENT GAMES• PAIR - find equal values, or pairs that total ten. Clear supported lines, work around gaps and extend the board with Add when you need to.• DOUBLE - select adjacent groups of equal numbers, combine them into a doubled tile and work through gravity and refill toward larger milestones.• TEN - drag rectangular selections that total ten. Plan around empty spaces and clear authored challenge boards.• CHAIN - connect adjacent values using equal and doubling rules, and combine the path into a power-of-two result.• THIRTEEN - connect at least three equal tokens to upgrade their value, then build longer-term strategies toward thirteen.TWENTY LOOKS, ONE LIBRARYStart with Jelly Pop's soft presentation or move to neon arcade, paper garden, wood-and-toy, comic, pixel, underwater, gold-and-velvet, frosted-glass and other distinct styles. Themes update the interface, number tiles, palette, typography, backgrounds and collectible illustrations through a shared theme library, and players can change their look while keeping their progress.A SHARED PLAYER EXPERIENCEEach game has an interactive tutorial with instructions, an animated pointer and steps that advance only when the player performs the required action. Boosters offer direct activation, targeted selection feedback and in-game coin purchases when stock runs out. Hints show a valid move rather than solving the board; Magic Wand supplies automatic help in the games that include it.Local progression ties together currency, booster inventory, saved runs, challenge access and collectible rewards. Collectible illustrations reveal gradually as progress is earned, then celebrate their unlock. Scoring streaks add animated feedback and coin rewards fly toward the currency display.CONTENT YOU CAN EDITThe five games sit in individual folders with saved scenes, game prefabs, rule scripts, tutorial data, campaign data and post-processing settings; shared systems and art are grouped separately. PAIR and TEN each supply six authored challenge boards, while DOUBLE, CHAIN and THIRTEEN each supply six selectable checkpoints with ongoing refill and milestone progression - 30 challenge entries in total, plus five interactive tutorials.Alter the challenge data and balancing, replace a theme's art, or extend the C# systems for your own project. The offline guide covers installation, controls, organisation, rendering, saves and customisation.HONEST ABOUT THE SCOPE• Universal Render Pipeline 17.0.4 only. Built-in RP and HDRP are not supported.• Desktop Windows and desktop WebGL are tested. Touch-aware input and responsive layouts are included, but physical Android and iOS builds have not been certified.• The supplied demo is locked to 1920x1080 landscape and scales by letterboxing.• No advertising SDK, real-money purchases, cloud save or multiplayer. The currency store is a local gameplay system and progress is saved with PlayerPrefs.• No AI service is called at runtime.REQUIREMENTSUnity 6000.0.62f1, Universal Render Pipeline 17.0.4 and Unity UI 2.0.0. The legacy Input Manager is required, and a setup menu is included for a fresh URP project. Unity Registry dependencies are installed separately before import.THIRD-PARTY CONTENTAsset uses fonts under the SIL Open Font License 1.1; see Third-Party Notices.txt file in package for details, along with the OFL file included beside each theme's font. No other third-party images, audio, icons, shaders, DLLs or native binaries are included.Supportszekipapa77@gmail.comENVIRONMENT• Unity Editor 6000.0.62f1 (Unity 6).• Universal Render Pipeline 17.0.4 only; not Built-in RP and not HDRP.• Unity UI (uGUI) 2.0.0, editable Canvas-based interface.• Legacy Input Manager: mouse and touch interactions, F2 for themes, Escape to pause, R to restart. Arrow-key game switching is Windows-only.STRUCTURE AND CONTENT• Five saved tutorial and game scenes, and five game prefabs with authored tile and UI objects.• Progression: 12 authored PAIR and TEN boards, 18 merge-game checkpoints, five tutorial data assets and local milestone progression.• 20 selectable visual themes, Jelly Pop by default.• Artwork ships as PNG sources with Unity sprite slicing: themed panels, buttons, tiles, backgrounds, collectible art and booster icons.• Confetti is sixteen paper sprites in one atlas imported at 512 px, with bounded bursts using rotation, drift, flutter and fade.AUDIO AND FEEDBACK• 21 procedurally synthesised WAV source clips including a music loop, with a SoundBank and mute persistence.• Score and combo popups, reward coin flights, booster effects, match and removal effects, and animated panels.WEB BUILD• Fixed 1920x1080 rendering with 16:9 letterbox scaling, IL2CPP size optimisation and high stripping.• Optimised GPU textures and audio, URP high-quality SMAA and post-processing.• Uncompressed `.wasm`, `.js` and `.data`: no Brotli or Gzip, no Unity decompression fallback and no Content-Encoding dependency. HTTP or HTTPS hosting is required.DATA• Saves use local PlayerPrefs and Unity browser persistence. No backend is required.• Delivered as a `.unitypackage` with source assets, a customer setup menu and offline documentation.OpenAI image generation created the game UI art, theme atlases, backgrounds, collectibles, booster art, the tutorial pointer and the confetti sprites. OpenAI Codex assisted with gameplay and editor C# code, audio synthesis tooling and documentation.The generated art was sliced into usable Unity sprites, organised into twenty themes, connected to authored prefabs and tested in functioning gameplay; UI layout, interaction behaviour and rendering were revised by hand. No AI service is called at runtime. Font assets are separately licensed OFL components.Every store screenshot is a direct capture of this package's own running build. No AI image generation was used to produce any store image.



