Seasonal Tree Pack — Animated Pixel Art Trees for 16x16 Games
Kebap Guy
$10.99
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180 seasonal pixel art trees for 16x16 tile grids: 15 species in spring, summer, autumn and winter, plus 30 dead trees and 60 animated tree prefabs.The trees use the Sprites-Default material, so they work in the Built-in Render Pipeline and in URP (2D Renderer and Universal Renderer) without any changes. Using URP 2D lights? Set the Sprite Renderer material to Sprite-Lit-Default.Seasonal Tree Pack is a collection of pixel art trees for top-down 2D games such as RPGs, farming sims and adventure games.It includes 15 tree species, each in 3 designs and 4 seasons (spring, summer, autumn, winter), for 180 living trees. You also get 30 leafless dead trees (a plain and a snowy version for each species) and 60 animated trees: round-crowned trees drop a few falling leaves and tall trees sway in the wind.Ready to use in Unity:- Sprites are imported for pixel art: 16 pixels per unit, point filtering, no compression and a bottom-center pivot, so trees sit on your tile grid.- Animation sprite sheets are already sliced.- Every animated tree is a prefab with its own looping animation clip and Animator Controller. Drag it into your scene and it plays.- A demo scene shows trees from every season and a row of animated trees.Animated trees use the same design, size and base position as their static versions, so you can mix both in the same scene.Species: oak, maple, apple tree, cherry blossom (sakura), birch, weeping willow, old gnarled tree, small round tree, large shade tree, flame tree, pine, spruce, cypress, palm and bamboo.Works with the Built-in Render Pipeline and URP.- 270 PNG files with transparent background- 180 seasonal trees: 15 species x 3 designs x 4 seasons- 30 dead trees (plain + snowy for each species)- 60 animated trees: 12-frame loops at 120 ms per frame (leaf fall or wind sway)- 60 prefabs (Sprite Renderer + Animator), 60 animation clips, 60 Animator Controllers- Demo scene- Sprite sizes: 32x48, 32x64, 32x32 and 48x48 px, made for 16x16 tile grids- Import settings: 16 Pixels Per Unit, Point filter, no compression, bottom-center pivot- Render pipelines: Built-in and URP (Sprites-Default material)- No scripts, no package dependencies- Documentation: README.txt- Unity 2022.3 or newerThe base tree images were generated with PixelLab, an AI pixel art generator: 45 living trees (15 species, 3 designs each) and 15 leafless dead trees. Grass patches under the trees were removed with a script, and remaining defects were fixed in Aseprite. No AI was used for the rest: the seasonal versions (spring blossoms, autumn colors, winter snow), the snowy dead trees and all 60 animations (falling leaves, wind sway) were made from these images with custom scripts. The Unity setup (import settings, sprite slicing, animation clips, prefabs, demo scene) was done with a custom editor script.



