Build a warm neighborhood cafe with 62 stylized models, modular architecture, coordinated furniture, coffee equipment and tableware. Includes Built-in and URP editions.Tested in Unity 6000.0.84f1. The main package uses the Built-in Render Pipeline. For URP projects, install Universal RP 17.0.4 and import the included URP supplement from Assets/HearthCafe/RenderPipelines. Follow the included User Guide for setup. HDRP and custom render pipelines are not supported.Create a welcoming coffee shop, a quiet reading corner or a small restaurant interior with a coordinated collection of low-poly environment assets.Start with the furnished day and evening scenes, place six ready-made arrangements, or build your own layout with modular floors, walls and counters. Sage and Oak, Terra and Cream, and Midnight and Copper palettes let you change shared material colors through a simple editor menu.INCLUDED• 62 distinct models and matching prefabs: 12 furniture pieces, 6 counter pieces, 6 equipment models, 12 tableware items, 3 food models, 10 decorative props, 2 lights and 11 architectural pieces.• 6 additional nested prefab arrangements: bistro table, coffee station, pastry counter, lounge corner, counter run and breakfast tray.• 3 scenes: furnished day, furnished evening and an asset overview.• Built-in Standard materials and an included URP alternative package.• Meter-scale FBX files, useful placement pivots, collision setup and generated lightmap UVs.• Three LOD levels on 13 models; simpler models use one level.• Packed Blender source scene, procedural authoring scripts, original signage graphics and offline documentation.The main import is Built-in. URP users import the included alternative package afterward. Gallery images show the URP edition unless labelled otherwise. Recolors and arrangements are not counted as unique models.This is an environment-art pack. No gameplay, player controller, opening-door logic, animations, sound or transparent glazing is included. Collision is approximate for most props. Blender 4.5 is required only to edit the Blender source, not to use the Unity package. Rendering performance depends on your project and target hardware.Unity: tested in 6000.0.84f1.Render pipelines: Built-in and URP 17.0.4. HDRP is not supported.Models: 62 distinct FBX files; 68 prefabs (62 models + 6 nested arrangements).Scenes: 3.LOD0 triangle counts: 108–3,808 per model; 42,095 across all 62 models counted once. EspressoMachine: 2,172; DiningChair: 480; Croissant: 3,808. Complete per-model counts are in AssetManifest.csv.LODs: 13 models have 3 levels with LODGroups; the remaining models have one level.Textures: 4 original sRGB PNG graphics — 1024×768, 512×768, 1024×384 and 256×256 source dimensions; mipmaps enabled.Materials: 26 shared materials, Standard / URP Lit. Most surfaces use flat colors. No custom shaders, PBR map set or single-atlas layout.UV mapping: UV0 and generated lightmap UV2.Rigging: none. Animations: none.Scale: 1 Unity unit = 1 meter.Collision: box bounds for most props, mesh collision for architectural openings; decorative rugs and hanging lights have no colliders.Lighting: realtime demo lighting; no baked lightmaps.Source: Blender 4.5 LTS scene, Python generation scripts and licensed Manrope font.OpenAI Codex helped write procedural Blender/Python scripts for the original models and graphics, and Unity scripts for prefab and scene assembly. The resulting assets were revised for materials, UVs, collision and LODs, visually reviewed and tested in Unity.



