Build adaptive horror pacing with data-driven tension, weighted events, safe zones, diagnostics, and stalker-state coordination.Horror Tension Director is a modular runtime system for creating dynamic fear, threat, and stalker encounters in Unity. It lets designers control tension buildup, reveal timing, threat sources, event pacing, safe zones, stalker states, spawn points, and player objectives through reusable components and ScriptableObject configurations.The system is highly customizable and suitable for survival horror, psychological horror, stealth horror, haunted environments, and narrative exploration games. Tune tension curves, thresholds, cooldowns, stalker behavior, reveal rules, and gameplay events without modifying the core framework. The included silent playable sample demonstrates a complete first-person horror loop with objectives, escalation, stalker spawning, and an exit sequence.• Modular runtime tension and threat director• Designer-configurable tension curves, thresholds, decay, and hysteresis• Event scheduler with cooldowns, priorities, eligibility rules, and deterministic evaluation• Stalker state machine with Watching, Searching, Hunting, Cooldown, and Inactive states• Configurable stalker reveal thresholds, minimum state duration, hunt cooldown, and safe-zone suppression• Runtime APIs for custom gameplay integrations, threat sources, events, and receivers• Safe zones that can suppress stalker activity and control tension behavior• Reusable ScriptableObject profiles and configurations• Editor authoring tools, validation utilities, and runtime debug overlay• Silent first-person playable sample with objectives, spawn points, escalation, stalker reveal, and exit sequence• Unity 2022.3+ compatibility with URP support• No external Asset Store package dependenciesAI-assisted tools were used to create and refine certain visual assets, including marketing artwork, promotional imagery, and sample textures. All content was manually checked, integrated, and tested by the publisher before release.



