Fill every seat in the room. This pack covers the long stretch between entrances and exits — the sit that holds a scene together while a lecture runs, a meeting drags, a service unfolds.Fill every seat in the room. This pack covers the long stretch between entrances and exits — the sit that holds a scene together while a lecture runs, a meeting drags, a service unfolds. Desks, boardroom chairs, theatre rows, waiting-room benches and memorial pews all get their own seated behavior: weight settling forward, a chin propped on a palm, arms folded, a hand shading the eyes. 🎓📋🪑🕯️ Built for classroom, boardroom, audience, waiting-room and ceremony scenes where characters need to just sit and stay present. Every clip loops clean for background crowds or held foreground moments. ✔💡 Sort the import by section first — Classroom, Boardroom, Audience, Waiting Room, Ceremony — it keeps a crowd scene's seating variety easy to pull from.✨ KEY FEATURES: ✨📁 100+ Individual seated animation clips, each delivered as its own standalone .fbx file, one clip per file.🪑 Five Seated Settings — Classroom & Lecture, Meeting & Boardroom, Audience & Theatre, Waiting Room, and Ceremony & Remembrance, each with its own posture language.🔁 Loop-Ready Motion — every clip is built to loop, so idle seated behavior can run for as long as the scene needs.🖐️ Hands-On Detail — pen taps, clasped hands, a palm at the jaw, a hand at the back of the neck — small gesture variation across a static pose.✔ 🌍 PERFECT FOR:Classroom & lecture scenes (students at desks, note-taking, half-attention poses). 🎮🎬Boardroom & meeting scenes (seated listening, arms folded, shifting weight). 🎮🎬Theatre & audience crowds (rows of seated onlookers, background fill). 🎮🎬Waiting rooms & ceremonies (benches, pews, held stillness, quiet gesture). 🎮🎬Rigging : Yes — the FBX carry a skeleton (armature + animation, no mesh)Rig type : Humanoid (Mecanim). Mention "Mixamo-compatible skeleton" as a note, not as the rig typeAnimation count : 240 clips — 120 unique motions, each in root-motion and in-placeAnimation type list : already written, see belowinitial motion is generated with ai, then processed & cleaned up manually.



