A plug-and-play debug console for Unity builds. Capture logs automatically, show on-screen notifications, search history, and save session logs to file.FieldNote brings Unity’s debug output into your game, so you can investigate problems in Play Mode and development builds without staying attached to the Editor.Import the asset and press Play. FieldNote automatically captures Debug.Log, warnings, errors, assertions, and exceptions. Messages appear as configurable on-screen notifications and in a searchable in-game console, with nothing to place or wire by hand.Built-in tools help you find the messages that matter:• Search and filter captured history by severity• Expand stack traces and copy individual or filtered entries• Silence known noise with live exclusion filters• Highlight matching messages with optional numeric watch rules• Write rotating session logs to Application.persistentDataPath• Click a notification to reveal its exact console entryMove, resize, and snap the console anywhere on screen, or customize the entire interface with twenty included themes. Separate Editor and Build switches make it easy to keep FieldNote available during testing and disable it before release.Four included demo scenes cover automatic capture, console investigation, file logging, and customization.• Zero-scene setup with automatic runtime initialization• Captures Debug.Log, warnings, errors, assertions, and exceptions• Configurable fading notification stack with six screen anchors• Separate severity filters for captured history and on-screen notifications• Searchable in-game console with expandable stack traces• Click notifications to reveal their matching console entries• Copy individual entries or the complete filtered view• Exclude noisy messages using live substring filters• Highlight matching messages with optional numeric watch rules• Optional rotating session logs under Application.persistentDataPath• Draggable, scalable console with nine snap positions• Mouse and touch support with automatic EventSystem fallback• Twenty included themes plus support for custom ThemePalette assets• Persistent console position, scale, theme, filters, and display settings• Simple FieldNote.Log / Warn / Error API and no-code NotificationTrigger component• INotificationSink interface for custom logging and reporting integrations• Global automatic setup or explicit per-scene prefab placement• Separate master switches for Editor Play Mode and builds• Four included demo scenes and a guided Getting Started window• No third-party art or package dependencies; uses Unity’s built-in legacy UI• Unity 2022.3 or newerClaude (Anthropic) was used as an AI coding assistant during development for code implementation, documentation, and editor tooling. All output was reviewed and approved by the developer.



