Ultimate Stylized Texture Generator Bundle | Wood, Metal & Bark
Danilec
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Create seamless stylized PBR wood, metal, rust, damage, and bark textures with procedural Unity generators for Built-in, URP, and HDRP.All assets included in this bundle are designed to be compatible with Unity 2020 through Unity 6. If you encounter any compatibility issues, please don’t hesitate to contact me via email. I’ll be happy to help.Create stylized, seamless PBR wood, metal, and bark textures directly inside Unity with three procedural texture generators in one complete bundle.Included AssetsStylized Wood Texture Generator — create continuous wood grain, wooden planks, knots, radial cracks, scratches, gaps, bevels, damaged edges, fibers, and aged or clean wood variations.Metal Texture Gen | Stylized Procedural PBR Metal, Rust & Damage — create forged metal, armor plates, metal planks, riveted panels, hammered surfaces, rust, scratches, pits, dents, and progressive damage variants.Stylized Bark Texture Generator — create bark plates, primary furrows, column splits, cross cracks, internal fibers, crevices, surface variation, and stylized bark patterns.Three Procedural GeneratorsEach tool provides extensive controls for creating and customizing textures directly inside Unity.Design clean materials or build highly detailed, weathered surfaces with procedural structures, customizable colors, surface variation, damage, and stylized shading.Create textures for:Wooden planks, timber, floors, walls, furniture, ships, and propsArmor, weapons, machinery, vehicles, metal panels, gates, and industrial surfacesTrees, trunks, logs, branches, forests, and vegetation assetsMedieval, fantasy, industrial, and sci-fi environmentsClean, aged, rusty, cracked, scratched, and heavily damaged material variantsComplete PBR Texture ExportPreview and export complete texture sets including:AlbedoNormalHeightAmbient OcclusionMetallic/SmoothnessGenerated textures are designed to be seamless and tileable, making them suitable for large surfaces, reusable materials, environment assets, and props.Presets and Procedural VariationStart with the included presets or create your own material styles from scratch.Save custom presets containing your procedural settings, colors, surface details, PBR responses, random seeds, and resolution options. Change the procedural seed to quickly generate new variations while preserving the overall style.Fast Preview and High-Resolution ExportUse a lower resolution while designing and previewing your material, then select a higher resolution for the final export.The preview and export resolutions are independent, allowing for faster iteration without reducing the quality of the exported textures.Metal, Rust and Damage VariantsBuild continuous metal surfaces, repeating plates, or metal planks with customizable bevels, recesses, overlap, edge damage, and rivets.Add procedural rust, hammering, scratches, pits, and dents. Create multiple coherent damage states from the same material:Clean → Light Damage → Medium Damage → Heavy DamageThis workflow is ideal for armor, vehicles, machinery, ships, structures, and other objects that visually change as they receive damage.Flexible Stylized ResultsCreate a wide range of materials, including:Clean and damaged wooden planksAged timber and fantasy woodForged, hammered, rusty, and scratched metalRiveted armor and industrial panelsRough, cracked, burnt, pine-like, and fantasy barkCustom material variations suited to your project’s visual styleRender Pipeline SupportDemo content is included for:Built-in Render PipelineUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP)Simple WorkflowChoose a Preset → Customize → Preview Texture Maps → Export PBR Textures → Create Your MaterialInstead of relying on a fixed texture collection, generate and customize the stylized wood, metal, and bark surfaces your project needs directly inside Unity.Ideal for stylized games, environments, medieval and fantasy scenes, industrial and sci-fi settings, buildings, trees, vegetation, armor, weapons, vehicles, furniture, props, ships, machinery, and reusable environment materials.Included Assets:Stylized Wood Texture GeneratorMetal Texture Gen | Stylized Procedural PBR Metal, Rust & DamageStylized Bark Texture GeneratorUnity Version:Unity 2020.3 LTS through the latest Unity 6 versionsGenerated PBR Maps:AlbedoNormalHeightAmbient OcclusionMetallic/SmoothnessFor the Metal Texture Generator, the Metallic/Smoothness map uses the following channel packing:Red channel: MetallicAlpha channel: SmoothnessResolution:Preview resolution: 128×128, 256×256, 512×512, or 1024×1024Export resolution: 256×256, 512×512, 1024×1024, or 2048×2048Preview and export resolutions are controlled independentlyWood Generator Features:Continuous wood grain and plank-based texturesHorizontal and vertical plank layoutsIndependent plank and wood-grain directionKnots and radial cracksGaps and bevelsEdge damage, notches, scratches, and fibersProcedural color and surface variationMetal Generator Features:Continuous metal, plate, and plank constructionsCustomizable rows, columns, recesses, bevels, and overlapping platesProcedural rivets with adjustable size, placement, and distributionDark, middle, and light metal color controlsMacro surface variation and color flatteningBaked directional lightingProcedural hammering with adjustable size and reliefCustomizable rust amount, scale, breakup, and colorsEdge, cavity, and rivet rust accumulationRust crust relief, metallic response, and roughnessProcedural scratches, pits, hammer dents, and edge damageClean and progressive damage variantsDeterministic random-seed workflowBark Generator Features:Primary furrows and bark columnsColumn splits and branchingCross cracksBark plates and internal fibersCrevice depth and plate variationFlat Color and Stylized Baked Albedo modesCommon Features:Seamless and tileable texture generationBuilt-in and custom presetsRandom seeds and procedural variationIndividual Albedo exportComplete PBR texture-pack exportIndependent texture-map previewsLow-resolution preview and high-resolution export workflowMetal Package Content:22 editable procedural presets46 complete sample PBR texture sets230 individual PNG texture files50 included materials2 demonstration scenes22 curated preset texture sets at 1024×102424 parameter-comparison texture sets at 512×512Five maps per texture setNormal textures configured as Unity Normal MapsTextures configured with mipmaps and Repeat wrappingMetal Demo Scenes:Demo.unity — a curated gallery containing 22 stylized metal materials displayed on individual Unity planesParametersDemo.unity — 12 focused A/B parameter studies with two values per parameter and 24 displayed texture samplesThe parameter demonstrations cover:Normal StrengthNormal Plate ReliefAmbient Occlusion StrengthBase MetallicBase SmoothnessNormal Scratch ReliefNormal Rivet ReliefRivet OcclusionCrust ReliefCrust ScaleRust MetallicRust RoughnessMetal Editor Content:6 editor scripts1 assembly definitionAll Metal Texture Generator code is editor-onlyNo Metal Texture Generator runtime components are added to buildsTool location: Tools > Metal Texture GenRender Pipeline Support:Built-in Render PipelineUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP)Optional pipeline-specific demo content packages are includedDocumentation:Each asset includes its own local documentationThe Metal Texture Generator includes a complete How to use.txt guide covering setup, parameters, PBR map usage, and progressive damage variantsNo external software or third-party assets are required for texture generation.Code refactoring



