Metal Texture Gen | Stylized Procedural PBR Metal, Rust & Damage
Danilec
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Create tileable stylized metal textures in Unity. Generate plates, rivets, rust, scratches, pits and damage, then export complete PBR texture packs ready for your materials.This asset is designed to be compatible with Unity 2020 through Unity 6. If you encounter any compatibility issues, please don't hesitate to contact me via email. I'll be happy to help.Create tileable (seamless) stylized metal textures directly inside Unity and export complete PBR texture packs ready for use in your materials.Metal Texture Gen is a procedural texture creation tool designed for quickly building a wide range of stylized metal surfaces — from clean forged metal and riveted armor plates to rusty, scratched and heavily damaged surfaces.Start from included presets or build your own metal style from scratch. Define the construction, colors, surface finish, rust and damage, preview every generated map, and export the final texture pack in just a few clicks.Create Different Metal ConstructionsChoose between several procedural layouts:Just Metal — continuous metal surfaces without borders.Plates — create repeating metal plates with customizable rows, columns, recesses, bevels, overlapping plates, edge damage and rivets.Planks — generate horizontal, vertical or crossing metal strips with independent widths, counts and rivet distribution.Customize rivet size and placement to create everything from armor plating and industrial panels to fantasy machinery and ship surfaces.Build Your Metal StyleControl the appearance of the underlying metal with:Dark, middle and light metal colorsMacro surface variationColor flatteningBaked directional lightingProcedural hammeringHammer size and reliefRandomized procedural seedsCreate clean stylized steel, dark iron, painted-looking metals, hammered surfaces and many other variations from the same generator.Procedural RustAdd customizable oxidation without changing your underlying construction.Control:Rust amount and scalePattern breakupEdge accumulationCavity accumulationRivet accumulationPrimary and secondary rust colorsRust crust reliefMetallic responseRoughnessRust affects not only the color of the texture but also its generated PBR maps for a more coherent material result.Scratches, Pits & Surface DamageAdd procedural wear and damage with independently configurable scratches, pits and hammer dents.Adjust their amount, size, depth, direction, irregularity and material response to create anything from subtle wear to heavily damaged metal.Damage placement is deterministic through the Random Seed, making it easy to reproduce or modify an existing surface.Create Damage Variants in SecondsOne of the main workflows of Metal Texture Gen is creating multiple damage states from the same material.Create your clean material first, keep its construction, palette and procedural seed, then progressively add scratches, pits and impact damage.This makes it easy to produce coherent variants such as:Clean → Light Damage → Medium Damage → Heavy DamageThese textures can then be swapped in your own systems as armor, machinery, ships, structures or other objects become damaged.Complete PBR Texture ExportPreview and export a complete texture set:AlbedoNormalHeightAmbient OcclusionMetallic - SmoothnessNormal, Height, AO and material responses can be adjusted independently, giving you control over how strongly construction, rivets, rust, hammering, scratches and pits affect each map.The Metallic-Smoothness texture follows the Unity URP convention used by the tool, with Metallic stored in the Red channel and Smoothness in the Alpha channel.Fast Preview & High-Resolution ExportUse a lower preview resolution while designing your material for faster iteration, then choose a higher resolution for the final export.The preview resolution is independent from the final texture resolution, so you can work quickly without reducing the quality of your exported textures.Generated textures are configured for tiling and can be used across larger surfaces.Preset WorkflowSave the complete procedural recipe as a preset, including:ConstructionColorsRustDamagePBR responsesRandom seedResolution settingsUse the included presets as starting points or build your own reusable material library.Ideal ForMetal Texture Gen can be used to create stylized metal surfaces for:Armor and shieldsWeaponsShips and vehiclesMachineryIndustrial environmentsDoors and gatesMetal walls and floorsSci-fi panelsFantasy environmentsProps and structuresClean and damaged object variantsInstead of relying on a fixed collection of textures, create and customize the metal surfaces your project needs directly inside Unity.Texture GeneratorProcedural stylized metal texture generatorOutput resolutions: 256×256, 512×512, 1024×1024 and 2048×2048Preview resolutions: 128×128, 256×256, 512×512 and 1024×1024Seamless/tileable texture outputDeterministic random-seed workflowSupports clean and progressive damage variantsGenerated MapsAlbedoNormal MapHeight MapAmbient OcclusionMetallic–SmoothnessMetallic–Smoothness channel packing:Red: MetallicAlpha: SmoothnessIncluded Sample Texture Sets46 complete PBR texture sets230 individual PNG texture filesFive maps per texture setBreakdown:22 curated preset texture sets at 1024×102424 parameter-comparison texture sets at 512×512All Normal textures are configured as Unity Normal MapsTextures include mipmaps and Repeat wrappingIncluded Materials50 materials totalBreakdown:22 curated preset showcase materials24 parameter-comparison materials4 scene presentation materials used for backgrounds, frames and labelsIncluded Presets22 editable procedural preset assetsPresets store the complete construction, color, finish, rust, damage, map-response, random-seed and resolution configurationIncluded Scenes2 demonstration scenesDemo.unityCurated gallery containing 22 stylized metal materialsEach material is displayed on a separate Unity PlaneDemonstrates plates, planks, continuous metal, rust, patina, polished surfaces, forged surfaces, restrained damage and different metallic responsesParametersDemo.unityContains 12 focused A/B parameter studiesTwo values per parameter24 displayed texture samplesEach comparison identifies the relevant preview mode, section, parameter name, values and intended visual effectParameters demonstrated:Normal StrengthNormal Plate ReliefAmbient Occlusion StrengthBase MetallicBase SmoothnessNormal Scratch ReliefNormal Rivet ReliefRivet OcclusionCrust ReliefCrust ScaleRust MetallicRust RoughnessCurated Preset StylesCannon Forged GunmetalRusted PlanksPeeling Silver PlatesBlackened Forged IronScarred Pale SteelRiveted Copper PatchworkVerdigris Cage PlanksSun-Gold ReliquaryCrimson Mecha PanelsCobalt Salt-Crust HullEmber-Forged Magma IronAmethyst Brushed SteelAcid-Etched Brass PatinaFoundry Hazard RailsChrome Art-Deco RibsArcane Reactor LatticeIvory Alloy Hull PanelsFlaked Silver ArmorObsidian Forged MetalBattered White AlloyCopper Patchwork ArmorAged Azure CageEditor Content6 editor scripts1 assembly definitionAll generator code is editor-onlyNo runtime components are added to buildsTool location: Tools > Metal Texture GenDocumentationOne complete local user guide: How to use.txtIncludes quick-start instructions, parameter explanations, PBR map usage and a workflow for creating progressive damage variantsCode refactoring



