Forest Predators Collection - Realistic Animated Animals
Rip Vertices Studio
$26.39
$52.79
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Four photorealistic forest animals (Bear, Fox, Boar, Wolf), realistic multi-layer shell fur & cards, LODs, 4K PBR textures, and full support for URP, HDRP & Built-in.Bring your wilderness, survival, RPG, and adventure games to life with the Forest Predators Collection — a complete pack of four iconic woodland animals: the Brown Bear, Red Fox, Wild Boar, and Grey Wolf.Every animal is delivered with production-ready realism, featuring multi-layer baked shell fur and fur cards, custom species-specific eyes, 28 detailed animation clips (including physics ragdoll-baked deaths and distinctive attack behaviors), comprehensive LOD setups, and standalone prefabs for all 3 render pipelines.INCLUDED ANIMALS• Brown Bear • Red Fox • Wild Boar. • Grey WolfKEY FEATURES• Multi-Pipeline Support: Ready-to-use prefabs for URP (17.5+), HDRP (17.5+), and Built-in Render Pipeline. • Advanced Dual Fur System: Combines 24-layer shell fur for dense undercoat volume with hand-groomed fur cards for realistic silhouette breakup. • Complete LOD Hierarchy:LOD0: 24 shell layers + full fur cards (maximum close-up cinematic detail).LOD1: 12 shell layers + reduced cards (optimized gameplay performance).LOD2 / Mobile: Clean body mesh without fur renderers for background mobs, RTS views,28 ANIMATION CLIPS (7 PER ANIMAL)Each animal features a dedicated Animator Controller and 7 states:• Idle. • Walking: 1-second in-place loop with natural head nod and shoulder motion. • Run • Jump • Attack 1 & 2 (Species-Specific) • DyingFor the best fur stability and detail in motion, enable Temporal Anti-Aliasing (TAA) on the camera where supported.GEOMETRY & MESH BUDGETSAll geometry values below are measured directly from the included Unity meshes. Shell and card values represent separate renderers used alongside the body mesh.BearBody / LOD2 / Mobile: 8,103 vertices / 14,106 trianglesShell LOD0, 24 layers: 139,416 vertices / 242,352 trianglesCards LOD0: 8,704 vertices / 6,528 trianglesComplete LOD0: 156,223 vertices / 262,986 trianglesShell LOD1, 12 layers: 69,708 vertices / 121,176 trianglesCards LOD1: 2,144 vertices / 1,608 trianglesComplete LOD1: 79,955 vertices / 136,890 trianglesFoxBody / LOD2 / Mobile: 6,620 vertices / 11,759 trianglesShell LOD0, 24 layers: 145,872 vertices / 253,512 trianglesCards LOD0: 4,928 vertices / 3,696 trianglesComplete LOD0: 157,420 vertices / 268,967 trianglesShell LOD1, 12 layers: 72,936 vertices / 126,756 trianglesCards LOD1: 1,232 vertices / 924 trianglesComplete LOD1: 80,788 vertices / 139,439 trianglesWild BoarBody / LOD2 / Mobile: 6,963 vertices / 12,454 trianglesShell LOD0, 24 layers: 123,144 vertices / 217,344 trianglesCards LOD0: 6,216 vertices / 4,662 trianglesComplete LOD0: 136,323 vertices / 234,460 trianglesShell LOD1, 12 layers: 61,572 vertices / 108,672 trianglesCards LOD1: 1,560 vertices / 1,170 trianglesComplete LOD1: 70,095 vertices / 122,296 trianglesWolfBody / LOD2 / Mobile: 4,386 vertices / 7,342 trianglesShell LOD0, 24 layers: 66,552 vertices / 114,288 trianglesCards LOD0: 3,808 vertices / 2,856 trianglesComplete LOD0: 74,746 vertices / 124,486 trianglesShell LOD1, 12 layers: 33,276 vertices / 57,144 trianglesCards LOD1: 952 vertices / 714 trianglesComplete LOD1: 38,614 vertices / 65,200 trianglesTEXTURES & MATERIALS4096 × 4096 source and detail textures: Albedo, OpenGL Normal and Specular/Roughness2048 × 2048 runtime packed material maps: Specular/Smoothness and Metallic/Occlusion/Smoothness1024 × 1024 Fur Control Maps: R = length, G = coverage, B/A = comb direction1024 × 1024 Mobile derivative maps: Albedo and pipeline-specific packed Specular/Smoothness mapsStandalone custom shell-fur and fur-card shaders supporting URP, HDRP and Built-in Render PipelineSpecies-specific body, eye, shell and card materials for every supported pipelineRIGGING & ANIMATIONRig Type: Unity GenericClean joint orientation with local +Y aligned toward each bone’s childRigged hips, spine, chest, neck, head, jaw, limbs, feet/toes and multi-joint tailsThe jaw controls the lower lip, lower teeth, tongue and lower mouth surfacesUpper teeth, nose and eyes remain attached to the headAdditional eye and eyelid joints are included where required by the speciesEyesClosed blendshape, ranging from 0–100%, is included on the body, shell and card meshes28 native Unity animation clips: 7 per animalIdle, Walking and Run are looping clipsWalking and Run are in-placeJump, both attacks and Dying are one-shot clipsPhysics ragdoll-baked death animations with closed eyes and held final posesSpecies-specific attacks, including bear paw swings and the wild boar Charge GoreCOMPATIBILITY & PIPELINESDeveloped and validated with Unity 6000.5.6f1URP and HDRP versions prepared with Render Pipeline 17.5.0Separate URP, HDRP and Built-in Render Pipeline packagesNo third-party Asset Store plugins requiredURP and HDRP editions require the corresponding official Unity Render Pipeline packageEarlier Unity versions, including Unity 2022.3 LTS, have not been validated 2022.3 LTS, have not been validatedUsed for demo presentation& scripts, textures support for projection & shaders.




