Messerschmitt Bf 109E WW2 Fighter Airplane - Low Poly 3D Model
RetroStyle Games
$65.99
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4 paint schemes ship with this mesh, swapped by texture instead of by model.4 paint schemes ship with this mesh, swapped by texture instead of by model.The Bf 109E was a German fighter, in service from 1937. All four schemes are Japanese evaluation and Army markings - Japan tested the type, and none of the Luftwaffe schemes are included. This is the real-time build, made as an airplane 3d model for games.GEOMETRY8,628 polygons, 9,203 verticesquads and trisUV mapped, no overlapping shellssubdivides cleanly for close-up renders4 PAINT SCHEMESJapanese evaluation (fictional)Japanese evaluationJapanese Army, alternativeJapanese ArmyTEXTURES4 schemes, each with its own diffuse and specular mapall maps 2048x2048one normal map shared across schemesFILESFBX and OBJ3ds Max 2014 sourceno third-party renderer or plug-insFITS THESE PROJECTScombat flight simulator projectsdogfight game and air combat game buildsWW2 strategy, shooter and tower-defence titlesmuseum, VR and teaching scenesWHAT IT IS FORBuilt for games, flight sim, VFX and teaching scenes.THE SERIESOne of 19 aircraft in the series. All share one spec. American, British, German, Soviet and Japanese types mix in one scene.Nineteen WW2 aircraft game assets, and every plane 3d model in the set is built the same way.RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community.If you liked this package, please leave a review! It helps us create more high-quality content for you.Follow RetroStyle Games for new packs, updates, and promotions:WEBSITE | INSTAGRAM | TWITTER | YOUTUBE | BEHANCEBuilt by RetroStyle Games.Number of textures: 9 (Base Color (BC x4), Specular Smoothness (SS x4), Normal (N x1))Texture dimensions: 2K (2048x2048); sRGB: BC, SS; linear: NPolygon count: 15,254 verts / 16,908 tris (Unity counts, LOD0)Minimum polygon count: N/A (single model)Maximum polygon count: N/A (single model)Number of meshes/prefabs: 1 mesh(es) (SK_RSG_Plane_Bf109E: 1 renderer(s), 2 material slot(s)/sub-mesh(es)) / 4 prefab(s) (P_RSG_Plane_Bf109E_Skin01, P_RSG_Plane_Bf109E_Skin02, P_RSG_Plane_Bf109E_Skin03, P_RSG_Plane_Bf109E_Skin04)Rigging: Yes (Generic rig, 8 bones: cabin (canopy), propeller, landing gear (chassis_*) and wheel bones)Animation count: 0Animation types (Root Motion / In-place): N/AUV mapping: Yes (single UV channel, mirrored/stacked shells share texture space)LOD information: No LODsTypes of materials and texture maps (PBR / metal / specular workflow): Specular workflow - RSG_Lit_Specular Shader Graph (Base Color, Specular Smoothness: specular RGB + smoothness A, shared Normal)Materials: 5, shared across Built-in, URP and HDRP - no material swapping (custom cross-pipeline Shader Graphs)Render pipelines: Built-in, URP, HDRP (custom cross-pipeline Shader Graphs included; the Shader Graph package is required on all three - URP and HDRP pull it in automatically, on Built-in install it from the Package Manager)Colliders: No - add colliders to the prefab for gameplay useDimensions: X 10.07 m x Y 3.33 m (height) x Z 8.83 m (1 unit = 1 m, prefab scale 1)Scenes: 3 demo scenes (WW2_Demo_BRP / URP / HDRP) that automatically line up every installed WW2 Assets airplane and pilot - open the one matching your pipelineScripts: 1 C# demo-scene script in namespace RetroStyleGames.WW2Assets (WW2DemoPopulator, editor-only spawning, no input, no dependencies)Dependencies: Shader Graph - package com.unity.shadergraph 17.0.4 (built into Unity 6), required because every material uses the included RSG Shader Graph shaders. URP and HDRP install it together with the pipeline package; on the Built-in Render Pipeline add it from Window > Package Manager > Unity Registry > Shader Graph. No other package dependencies.Unity version: exported from and tested in 6000.0.77f1; Minimum Unity version Unity 6.xDocumentation: Bf109E_Documentation.md included in the package root folderUnity Asset Store:




