OSKey - Modular Keyboard and Keypad System
CS5Gaming
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Complete keyboard, keypad, kiosk, and VR input system for Unity UI and world-space use.Runtime and Editor tools are included. Core UI is render-pipeline independent. Included material presets are SRP-ready and use URP-compatible shaders. XR support is optional through OpenXR/XRI when those packages are installed.OSKey (On-Screen Keyboard) is a complete virtual input system for Unity. It helps you add on-screen keyboards, keypads, kiosk panels, PIN pads, ATM-style input, and VR keyboard panels to your project.Use it when your game or app needs text entry without a physical keyboard. It is useful for menus, login screens, terminals, door locks, vending machines, kiosks, world-space UI, FPS/TPS overlays, and XR interfaces.The package includes ready-made layouts and tools to build your own. You can use the included keyboard and keypad presets, or attach OSKey scripts to your own UI and GameObjects.OSKey supports TMP input fields and legacy UGUI input fields. It also includes compatibility helpers for Old Input Manager, New Input System, and Both input modes.The package is suitable for many project types, including games, simulation tools, training apps, kiosk-style apps, VR apps, and interactive UI-heavy projects.Key features:Screen-space keyboard panels.World-space keyboard panels.Curved VR visor keyboard panels.FPS/TPS overlay keyboard support.Attach-to-object keyboard setup.TMP_InputField support.Legacy UnityEngine.UI.InputField support.Physical input mirror and route-through modes.Old Input Manager, New Input System, and Both mode compatibility.Layout presets for 100%, 96%, 85%, 80% TKL, 75%, 65%, 60%, 40%, numpad, function row, and navigation clusters.Keypad presets for PIN pads, door locks, ATMs, kiosks, calculators, and phone-style input.Buffered input targets for PIN, code, amount, and custom text entry.Theme and visual override support.User-defined key sprites, colors, and materials.Runtime panel builder and editor configurator.Generated flat and curved VR prefab variants.Demo scenes for text entry, preset gallery, keypad systems, world-space UI, and VR visor UI.Documentation, setup guides, API reference, troubleshooting, and store media.Setup notes:TextMeshPro is required for TMP-based demos and labels.Core OSKey features do not require XR packages.VR/XR support is optional and is designed for OpenXR and XR Interaction Toolkit projects.No SteamVR or Meta SDK dependency is included.Demo scenes include runtime components and editor-generated content.The package includes Editor tools and runtime scripts.Users can replace included materials, sprites, and themes with their own assets.AI was used as a development assistance tool. All AI-assisted content was manually reviewed, edited, and tested in Unity before release. The final package does not require AI/ML services at runtime and does not depend on any external AI account or service for end users.




