Animate finished Sprite art without rigs or layer cutting. Paint motion, combine 85 FX controls, batch-process scenes, and ship live or baked.Paint motion directly on finished Sprite artLiving Sprite Studio adds editable ambient motion and layered effects to finished SpriteRenderer art. Use it for trees, cloth, hair, mist, props, portraits, VFX cards, and background illustrations. Start from the Sprite you already have; no bone rig or separated art layers are required.Start with one Sprite or a complete scene• One Sprite: Drop it into Motion Painter and press Instant Animate. Living Sprite Studio proposes a motion style and attachment edge from the visible silhouette. Refine Activity, Fixed, Direction, and Depth beside the live preview, then save the result as a reusable Custom Look.• Selected hierarchy: Select its root GameObject and choose Auto Animate Selected Sprites. Every SpriteRenderer in the hierarchy is analyzed and receives an editable Motion Map, a reusable Profile, and the appropriate Native or Companion route.• Larger hierarchy or complete scene: Production Hub adds a pre-flight view of predicted motion, confidence, source shader, and deployment route. Keep Only untreated Sprites enabled to process newly added art incrementally.Keep the result editableEvery generated Motion Map, Profile, and recipe remains editable.• 6 motion families• 81 combinable effects and 4 global controls• 31 editable recipes and reusable Custom Looks• Separate Motion and FX strengths• Runtime Profile blending and group direction• Global Wind and local InteractorsKeep the shader already in your scene• Native shaders for Built-in, URP, and HDRP• Companion FX keeps an existing SSU, All In 1, or custom Sprite material assigned• Universal grayscale masks and packed RGBA Motion Maps for compatible shader inputs• Bake-first output for applying an existing shader after complete LSS deformationThird-party shader products are optional and are not included or modified.Choose live or baked output• Included runtime Controller and API• Grayscale masks and packed RGBA Motion Maps• Transparent PNG sequences and sprite sheets• Looping AnimationClips• MaterialPropertyBlock delivery without per-Sprite Material instances• Original textures, import settings, Sprite assets, and material assets remain unchangedGenerated content is written to a separate folder, and Edit Mode preview restores its temporary state when previewing stops.Demo scenes, an FX gallery, a guided first-session tutorial, Package Self-Check, and an optional local Agent Bridge are included.See it in motion: [Three-Sprite Motion & FX Showcase]Watch the workflow: [Quick Motion Painter Workflow]Compatibility• Unity versions: 2022.3.62f3, 6000.0.69f1, 6000.3.20f1, and 6000.5.5f1• Renderer: SpriteRenderer• Render pipelines: Built-in Render Pipeline, URP, and HDRPMotion and FX• 6 motion families: sway, flow, breathing, floating, ripple, and subtle parallax• 81 combinable effects plus 4 global FX controls: Speed, Scale, Glow, and Richness• 31 editable recipes• Motion Painter with Activity, Fixed, Direction, and Depth channels• Live side-by-side preview with paint, erase, Before, pause, and time scrub controls• Silhouette-aware Instant Animate with editable output• Custom Look Builder for reusable Profile combinationsScene and runtime tools• Production Hub for selected-hierarchy or active-scene batch setup• Pre-flight dry run with motion prediction, confidence, attachment, shader, and routing information• Incremental scene processing, generated-map reuse, and one-step Undo• Motion Director for group strength, Profile transitions, phase distribution, and setup health• Reusable Motion Profiles with separate Motion and FX strength• Runtime Profile blending and switching API• Global Wind and local Interactors• MaterialPropertyBlock value delivery without per-Sprite Material instancesShaders and output• Native shaders for Built-in, URP, and HDRP• Companion FX keeps an existing custom or third-party material and adds a synchronized secondary pass• Universal grayscale masks and packed RGBA Motion Map export• Bake-first workflow for complete LSS deformation followed by an existing Sprite shader• Transparent PNG Sequence export• Sprite Sheet export with metadata• Looping AnimationClip exportPackage safety and support• Original textures, import settings, Sprite assets, and material assets remain unchanged• Safe Edit Mode preview restoration and generated-state cleanup• Optional Agent Bridge with versioned JSON recipes; no bundled model or external service is required• Included Before/After demo, FX Gallery, First Session guide, and Package Self-Check• Self-contained package; third-party shader products are optional and are not included or modifiedCodex assisted with portions of the C# code, with the final implementation completed manually




