A complete on-rails shooter for Unity 6 and URP. Three playable stages, a boss fight, free flight, a campaign map, and editor tools for routes, waves and bosses. We did the hard part already.Built for URP on Unity 6000.4 or newer. The included RailFlyer_URP pipeline asset is assigned by a one click first run check. Built-in and HDRP are not supported; materials and post processing are authored for URP only.Rail Flyer is a complete, playable on-rails shooter template for Unity 6 and URP, inspired by the arcade classics of the late 90s.If you have ever tried to build one of these, you know where the time goes. The spline camera jitters. Enemy waves drift out of sync with the route. The free flight never feels right, and the boss takes a month on its own. All of that is already solved and tuned in Rail Flyer, so your time goes into your story, stages, and your characters instead.PLAY IT FIRSTImport the package, press Play, and you have a full game loop: main menu, campaign chart, three campaign stages, a free flight range, a multi-phase boss, victory and defeat screens, scoring, pause, options, and input rebinding. In an empty scene, two clicks get you flying. Create Route, Create Player, done.DESIGN IN THE EDITOR, NOT IN CODEEight tool windows cover the genre:• Rail Tools. Create a route, drag waypoints, and the tuned rail camera follows. Banking, boost pullback, speed zones, and playtesting from any point on the route.• Enemy Tools. An enemy library, a wave editor, path presets, comms chatter and warning banners. One click places a working flyby wave.• Player Tools. Craft, speed, boost, brake, weapons, missiles, flares, pickups, reticle and audio.• Boss Builder. Sockets, shield nodes, weak points, the arena and the defeat flow.• Surface Tools. Mark which geometry blocks the craft, which grazes it, and which ignores it.• Environment Tools, Flight Probe, and a Tool Hub with 13 one-click diagnostics that tell you what to fix and how.Every gameplay number is an inspector field. There are 1,308 documented settings. When you do want to write code, the full C# source is included. No DLLs.WHAT'S INCLUDED• 3 playable stages: a mining facility assault with a boss, an ember belt gauntlet, and a free flight range• A clean starter stage and a run-flow sample scene to build your own on• A campaign map with optional progression (everything ships unlocked)• Rail flight and true free flight sections with clean handoffs in both directions• Warp transitions between scenes• 6 enemy types, persistent enemies, standoffs and meteor hazards• An original 5 track soundtrack plus sound effects• A full HUD: shields, boost, missiles, score, comms and warnings• Keyboard, mouse and gamepad through the Input System, with rebinding in gameDOCUMENTATIONA generated manual covers all 1,308 settings across 13 pages. There are 17 step by step guides, from Import and Setup to Which Tool Do I Use, and every field has a tooltip.COMPATIBILITY• Unity 6 (6000.4 or newer) with the Universal Render Pipeline• Uses Cinemachine, Unity Splines, the Input System and uGUI. All free, and the setup guide covers them in about five minutes• Import tested in clean URP projects. First run checks catch the usual traps (TMP essentials, pipeline assignment, color space, build scenes) and offer a one click fix• Desktop focused, with test players run on Windows, macOS and WebGLKNOWN LIMITS• This is a flight style rail shooter in the spirit of the late 90s space classics, not a light gun shooter• Mobile, touch and VR are not supported targets• The included art is stylized arcade, meant to be replaced with your ownWe built the plumbing so you don't have to. Bring the creativity.Requires Unity 6000.4 or newer. Universal Render Pipeline only (Built-in and HDRP are not supported).Dependencies, all free from the registry: Cinemachine, Unity Splines, Input System, uGUI. TextMesh Pro essentials are imported on first run with a one click prompt.8 scenes: main menu, campaign map, 3 playable stages (mining facility with boss, ember belt gauntlet, free flight range), a clean starter stage, and a 2 scene run-flow sample.8 editor tool windows: Tool Hub, Rail Tools, Enemy Tools, Player Tools, Surface Tools, Boss Builder, Environment Tools, Flight Probe. 13 one-click diagnostics.6 enemy types plus persistent enemies and a multi-phase boss encounter.1,308 documented settings. A 13 page reference manual and 17 step by step HTML guides ship inside the package.5 original music tracks (lossless WAV) and sound effects.Full C# source, no DLLs, no obfuscation.Input: keyboard, mouse and gamepad through the Input System, rebindable in game.Test players verified on Windows, macOS and WebGL. Mobile and VR are not supported.AI tools assisted development: code assistance, documentation drafting, and content iteration, all under human direction. Every system was human-reviewed, covered by an automated test suite, and playtested end to end on multiple platforms before release.




