A shared task layer between AI coding agents and your team, inside the Unity Editor. Structured TODOs an agent can read and write, one click of rule-file setup, and one merged list.Editor-only: compiles into an Editor assembly, so nothing reaches a player build and any render pipeline works. Unity 2022.3 LTS or newer, including Unity 6. Verified on 2022.3.62f3 and 6000.3.9f1. No external packages, no network access, no API keys. Windows, macOS and Linux editors. Writes only Assets/.todoinspector/todos.json and the agent rule files you pick.Your agent found five things. You closed the terminal. They are gone.Todo Inspector Pro gives AI coding agents and your team one task list, kept in the repo, visible in the Unity Editor.Your IDE already lists TODO comments. This adds the two things it does not have: structure on the comment, and a second channel the agent can write to without touching the Unity Editor API.Structured TODOsA comment carries an owner, priority, state, id and related files — not only a message:// TODO(@claude, high, src:agent, state:open): missing null check before the Rigidbody accessFilter on any of it. Double-click to land on the line. Your existing // TODO-ann-high comments keep working, unchanged.A task store an agent can writeWork that does not belong on a specific line — a question, an unfinished refactor, a decision it is not allowed to make — goes into a plain JSON file at Assets/.todoinspector/todos.json. Agents write files; they cannot call the Editor API. In-code TODOs and store records merge into one list in the window.Both sides write that file, so a save from the Editor is a merge, not an overwrite. An agent closing a task while your window is open does not get undone.One click of setupAgent Setup writes the syntax, the tag table and the store path into CLAUDE.md, AGENTS.md and .cursorrules, between markers, leaving the rest of the file alone. After that your agent emits tasks the tool round-trips. No prompt engineering, no pasting the format every session.FeaturesStructured TODO comments: owner, priority, state, id, cross-file refsJSON task store agents can read and write without the Editor APIConcurrent-write merge — the Editor and your agent do not overwrite each otherOne-click rule-file setup for CLAUDE.md, AGENTS.md and .cursorrulesCreate tasks for your agent from inside the EditorSearch plus priority, state and source filtersDouble-click to jump to the file and line; right-click for state, copy and deleteOff-thread incremental scanning, virtualised list, zero-allocation parse fast pathEditor-only — no runtime footprint, no dependenciesLight and dark skin, contrast-checkedLegacy TODO-user-priority comments still parse121 EditMode testsSupported OSEditor-only: Windows, macOS, Linux. Unity 2022.3 LTS or newer. No external dependencies.Link to documentationIncluded in the package: Documentation/Manual.md and Documentation/AgentWorkflow.mdDevelopment assistance only. An AI coding assistant (Anthropic's Claude) helped write parts of the C# source, the tests and the documentation. Everything was reviewed, edited and tested by the author before release.No AI-generated art, audio, models or third-party data are shipped. The package contains no ML model, makes no network calls and needs no API key — it only reads and writes plain text files in your project.




