An animated low-poly spider for fantasy RPGs. Includes a rigged FBX, six in-place takes, procedural and Animator prefabs, and an interactive Unity URP demo.Tested with Unity 6000.3.23f1 and Universal Render Pipeline 17.3.0. Import into a project with URP configured. Includes a URP Lit material; Built-in and HDRP materials are not included. No Asset Store package dependencies. The FBX Exporter package is not required by customers.Add a distinctive green spider to fantasy dungeons and adventure worlds. Its eight articulated legs, bright back marking and low-poly silhouette make the creature easy to recognise from gameplay cameras.Two animation workflowsProcedural prefab: movement-driven foot placement on flat ground, planted support feet, replanting during turns, and bite, hit and death reactions.Generic Animator prefab: six in-place FBX takes with an editable example controller for your own movement system.Included in the packOne editable, rigged green spider FBX with 27 weighted bones.Two visual prefabs: procedural and Animator-driven.Idle/rest hold, Walk, Run, Attack, Hit and Death takes. Idle is a static rest pose.One URP Lit material and a compact 128 x 128 colour palette.An interactive demo scene and English offline integration documentation.Compatibility & integrationTested with Unity 6000.3.23f1 and URP 17.3.0. Requires a configured URP project; Built-in and HDRP materials are not included. No other Asset Store assets or FBX Exporter installation are required.Scope & limitationsThis is a visual creature asset for use with your own controller. Procedural feet use a flat reference plane; uneven-terrain IK, wall walking and ceiling movement are not included. Clips are in-place at authored speeds. Navigation, combat/damage systems, sounds, poison, character colliders, LODs, networking, quests and alternate skins are not included.Product images show the delivered model. Presentation lighting, backgrounds and camera layouts are for the listing; the included demo is shown in the animation video.Model: one rigged Green Spider FBX; 1,456 triangles and 3,137 imported vertices.Rig: Generic, 27 weighted bones.Renderer: one SkinnedMeshRenderer, one submesh and one material.Prefabs: two, procedural and Animator-driven.Animation takes: Idle/rest hold, Walk, Run, Attack, Hit and Death. In-place, no root motion.Procedural motion: variable-speed gait, stance-foot locking, alternating support groups, turn replanting, teleport reset, bite/hit reactions and death transition.Texture: one 128 x 128 RGBA albedo palette, PNG.UVs: palette-cell mapping; not a unique unwrap for detailed texture painting.Material: URP Lit, albedo only; no normal or metallic texture maps.Scale: metres, Y up, +Z forward. Approximate dimensions including legs: 0.92 m wide, 0.96 m long, 0.39 m high.No LODs. Includes interactive demo, example Animator controller and English documentation.Validated with Unity 6000.3.23f1 / URP 17.3.0. Platform-specific standalone builds have not been validated.OpenAI ImageGen was used to explore the original visual concept. OpenAI Codex assisted with procedural mesh-generation code, Unity rigging and animation code, palette/UV generation, export scripts, tests and documentation. The delivered model is generated geometry, not the concept image. Subsequent work added an articulated skinned rig, world-space foot placement, a death transition, editable animation takes, a material atlas, standalone prefabs and validation in Unity. Product previews are renders of the actual delivered model. Publisher review and visual iteration shaped the selected design.


