Three animated low-poly rats for fantasy RPGs: Rat, Cave Rat and Giant Rat. Includes procedural and Animator prefabs, six motions per variant and a URP demo.Tested with Unity 6000.3.23f1 and Universal Render Pipeline 17.3.0. Requires URP. Built-in and HDRP material sets are not included. The demo includes an optional URP pipeline configuration; use your own URP configuration when integrating. Eye bloom requires post-processing. No other Asset Store assets or FBX Exporter installation are required.Populate fantasy dungeons, caves and adventure worlds with a matching family of low-poly rats. This pack includes three rigged variants, two animation workflows and an interactive Unity URP demo.Three creature variantsRat: the compact brown member of the family.Cave Rat: a larger dark variant with emissive red eyes.Giant Rat: a larger variant with a metal harness, oversized teeth and emissive red eyes.Choose your animation workflowProcedural prefabs: movement-driven footsteps that adapt to speed and turning on flat ground, with attack, hit and death reactions.Generic Animator prefabs: in-place FBX animation takes, editable .anim clips and example controllers.Included in the packThree editable, rigged FBX models and six visual prefabs.Idle, Walk, Run, Attack, Hit and Death for each variant. The 18 takes are six shared motions adapted to the three models.Three Animator controllers and an optional movement/event bridge.URP materials with compact palette, emission and metallic/smoothness maps.An interactive demo for comparing variants, animation systems and reactions, plus English offline documentation.Compatibility & integrationTested with Unity 6000.3.23f1 and URP 17.3.0. Requires a configured URP project; Built-in and HDRP material sets are not included. No other Asset Store assets or FBX Exporter installation are required.Scope & limitationsThis is a visual creature pack for use with your own movement and gameplay controller. Navigation, combat/health systems, loot, quests, sounds, character colliders, ragdolls, LODs and networking are not included. Procedural feet use a flat reference plane with upright, uniformly scaled actors; there is no terrain raycast IK or wall walking. Clips are in-place without dedicated backward or strafe animations. Eye glow halos require scene post-processing. Mobile, console and WebGL compatibility/performance are not guaranteed.Product images show the delivered models. Presentation lighting, backgrounds and camera layouts are for the listing; the included demo is shown in the animation video.Models and topologyRat: 1,812 triangles, 4,874 imported vertices.Cave Rat: 1,812 triangles, 4,874 imported vertices.Giant Rat: 2,712 triangles, 7,154 imported vertices.Each model has 18 weighted bones, one SkinnedMeshRenderer and one URP material. Three FBX models and six prefabs (three procedural, three Animator).Textures and UVsNine textures, each 128 x 16 pixels: palette, emission and metallic/smoothness maps per variant. Palette UVs intentionally overlap; not a unique painting unwrap.AnimationSix motions per variant: Idle, Walk, Run, Attack, Hit and Death. 18 takes total. Generic rigs. Idle/Walk/Run loop; Attack/Hit/Death do not. In-place clips, root motion disabled. Death includes a fall and held final pose. Three controllers and editable .anim clips included.Orientation and scale+Z forward, +Y up, metres, root rotation identity and scale 1. Relative model scales 1.0, 1.4 and 1.7 are baked into the models.CompatibilityUnity 6000.3.23f1, URP 17.3.0. No Built-in/HDRP material sets, LODs or character colliders. Standard Unity Animation, IMGUI and Physics modules used. English documentation and third-party notices included.AI tools assisted concept exploration, modeling scripts, animation code, packaging and documentation. The models and behaviours were reviewed and iterated in Unity. Preview images and video show the delivered models. No AI service or API key is required at runtime.


