Turn any prefab into a marketing image without leaving Unity. Studio stages, pro lighting rigs, real-time reflections, multi-camera layouts, and a layered compositor with Steam-ready templates.Stop shipping Scene view screenshotsYour assets are great, but getting that perfect image to show them off can be frustrating!Not anymore. Gleam is a photography studio that lives in the Unity Editor. Drag a prefab in, choose a stage and a lighting rig, and export a finished image. Theres no need for external software and no complicated render pipeline surgery. Best of all, there's no scene to set up and tear down. Drop in a prefab. Get a hero shot.Gleam opens its own staging scene so nothing touches your project. Drop in any prefab and it is centered, framed, and lit immediately. Everything from there is one click: change the stage, change the light, snap the camera angle, take your capture.Five studio stagesHorizon — a sweeping floor extending towards the horizon.Horizon · Sky Panels — the same sweep ringed with softbox panels, so smooth and metallic materials have something worth reflecting.Infinity Cove — a bright, clean cove for catalog and storefront images.Infinity Cove Dark — the same cove in low key, for drama and rim light.Reflection — a mirrored floor with true planar reflection. Eleven lighting rigsStudio Softbox · Clean Catalog · Overcast Soft · Hero Rim · Golden Hour · Blue Hour · Warm Glow · Backlit Glow · Firelight · Neon Night · NoirEach is a multi-light setup, not a color tint. Switch between them and the whole mood changes: the key, fill, rim, shadow softness, and ambient all move together.Real-time subject reflectionsSmooth and metallic subjects reflect the stage and each other, live in the preview and in the exported file. Gleam gives every staged subject its own reflection probe positioned at that subject's own center, so a chrome sphere shows the objects beside it. Set several reflective props next to each other and they inter-reflect.Reflections are per-subject and capped at 10 staged subjects. Past that, subjects still reflect the stage but not each other.Nine cameras, one imageRun up to nine cameras on the same subject(s) and composite them into a single image. Choose a layout that works for your renders: Single, Side by Side, Stacked, Hero + 2, Hero + 3, Quad 2×2, 3-Wide Strip, or Auto Grid. You can build your own custom cell layout with a live preview.Snap any camera to preset angles: Front, ¾ Left, ¾ Right, Back, Side L, Side R, Top, Hero, or Iso; then frame it by center, thirds, or the golden ratio. Finally, fit it to the subject if you need a little extra padding. Use the turntable orbit for showing a subject from every angle.A real layered compositorGleam includes a full compositing canvas so your images can be finished with no round trip to another program.Layer types: live camera renders, images, text, shapes, and groupsShapes: rectangle, ellipse, line, arrow, solid arrow, polygonTwelve blend modes: Normal, Multiply, Screen, Overlay, Add, Subtract, Darken, Lighten, Soft Light, Hard Light, Difference, AlphaTen non-destructive effects: drop shadow, inner shadow, outer glow, inner glow, stroke, blur, bloom, color overlay, color grade, vignettePer-layer transform: position, scale, rotation, and pivotFills: flat color and gradientsStore-ready templates included15 canvas templates sized to real storefront requirements, ready to drop your renders into:Steam: Header Capsule, Main Capsule, Small Capsule, Vertical Capsule, Library Capsule, Library Hero, Library Logo, Community Icon, Shortcut Icon, ScreenshotUnity: Store Key ImageGeneral: Title Card, Feature Callout, Social Square, Before and AfterPlus create your own custom templates for setups you use often.HDRP is not supported. URP and Built-in only.Editor-only tool. It produces images; it does not add runtime features.Gleam renders what your materials already do. It is a studio, not a material upgrade. A flat unlit material will photograph as a flat unlit material. Beautifully lit, but flat.Export the way you need itCapture to PNG on disk, straight to the compositor canvas, or to the clipboard. Transparent background for compositing elsewhere, a solid color of your choice, or the stage as shot. Set any output resolution, and use the Quality control to supersample the capture so edges come out clean enough to publish.Also includedThree demo gemstone prefabs: Diamond, Ruby, and Amethyst — so you have something to shoot with the moment it installs.Included themes for personalization!For questions, suggestions, and support please contact: sparksofhumanitystudios@gmail.comSoHIntroAttributionlist:Flame Ignition by hykenfreak -- https://freesound.org/s/331621/ -- License: Attribution 4.0Editor-only. Nothing Gleam adds ships in your build. All code lives in Editor-only assembly definitions, so there is no runtime cost and no effect on build size.Render pipelines: Universal Render Pipeline (URP) and the Built-in Render Pipeline. HDRP is not supported. Gleam detects your active pipeline automatically and uses the matching adapter.Unity version: Tested and built on 6000.3.10f1Installation: Import, then open Window ▸ Sparks of Humanity ▸ Gleam: Hero Shot Studio.URP Users will need to run the Rendering Pipeline Converter on first install. Instructions included.Your project is not modified. Gleam works in its own staging scene. Prefabs you stage are instantiated copies; your source assets are never written to.Reflections are per-subject and capped at 10 staged subjects. Past that, subjects still reflect the stage but not each other. Gleam says so in the Console rather than silently changing behaviour.Compositor groups are organizational. They carry name, visibility, and opacity for the whole subtree. Blend mode, transform, and effects apply to individual layers.Still images only. No video or animation export.This package was developed with AI scripting assistance during implementation. Sparks of Humanity Studios designs and directs each tool, identifies the gaps it should fill based on extensive research into developer needs, and shapes the final user experience. We believe in leveraging AI to create tools that benefit human creation that otherwise would not exist. The vision, the design decisions, the testing, the polish, and the support are all human work.




