Card Game UI Kit — Cards, HUD, Buttons & Animations
Vakasama Studios
$5.49
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Complete 2D UI kit for mobile card games: full deck, 5 themed card backs, HUD, buttons, result screens + ready C# deal & flip animations. One menu click builds a working demo.Build your card game's entire interface in one import.VAKASAMA Card Game UI Kit gives you everything the screen of a mobile card game needs — solitaire, rummy, poker, blackjack, trick-taking or your own invention — in one consistent, premium visual style: deep navy, ivory and gold.Cards (54 sprites, 500×700 px): full 52-card deck with large, highly readable corner indices and classic pip layouts, elegant monogram-style J/Q/K face cards, and 2 jokers.Card backs (5 themes): Royal Navy, Cosmic Violet, Crimson Gothic, Jade Emperor, Phoenix Fire — a shared border and lattice system, so themes can be mixed in one game or offered as unlockables.HUD (8 sprites): top panel, avatar frame, name plate, score panel, progress bar (background + fill), timer badge, VS diamond.Buttons (8 sprites): primary / secondary / danger / square icon styles in normal + pressed states, with 9-slice friendly rounded corners.Screens: Victory / Defeat / Draw ribbon banners with ray effects, plus tall and wide modal panels for menus and match results.Working code, not just art. Three runtime C# scripts (namespace Vakasama.CardKit, no third-party dependencies): CardDeck — 52-card model with Fisher-Yates shuffle, draw API and automatic sprite lookup; CardView — smooth squash-flip animation between back and face; CardDealer — deals any number of cards from a deck pile into a fanned hand with tweened movement and auto-flip.One-click demo. Open Tools > VAKASAMA > Build Card Kit Demo Scene and a complete playable demo is generated: HUD, deck pile, hand area and a DEAL button. Press Play, hit DEAL, and watch five cards fly into a fan and flip face-up. An editor postprocessor auto-configures every texture as a UI sprite on import — zero setup.Compatibility: all sprites render through Unity UI (Canvas) and work identically in Built-in, URP and HDRP. Optimized for mobile portrait layouts; scales cleanly to tablet and landscape. Plain, commented C# that's easy to extend.Support: vakasamastudios@gmail.com — replies within 48 hours.Sprites: 80 PNG files, transparent backgrounds, pixel-based (rendered from vector-style source at high resolution) Cards: 54 files at 500×700 px (52 faces + 2 jokers), 5 card backs at 500×700 px HUD: 8 elements — top panel (900×140), avatar frame (180×180), name plate, score panel, progress bar bg/fill, timer badge, VS diamond Buttons: 4 styles × normal/pressed states, uniform rounded corners suitable for 9-slice Screens: 3 result banners (760×300), 2 modal panels Animated: No animation clips — animations are code-driven (C# tweens for deal movement and card flip) Scripts: 3 runtime C# scripts + 2 editor scripts (demo scene builder, sprite import automation), namespace Vakasama.CardKit, no third-party dependencies Render pipelines: Built-in, URP, HDRP (Canvas-based UI sprites, pipeline-independent) File size: ~3.4 MB totalAll sprites in this package were generated procedurally using AI-assisted Python scripts (Claude by Anthropic): card faces, card backs, HUD elements, buttons and screens were rendered programmatically with the PIL imaging library rather than drawn from reference images or trained image datasets. The C# runtime and editor scripts were also written with AI assistance. All content was manually reviewed, tested in Unity, and iterated by the publisher. No third-party artwork, fonts distributed as files, or copyrighted material was used as input.




