Terrain-following Ground Volumetric FogStylized Terrain-Following Volumetric Fog for URPCreates valleys with mist, soften distant landscapes, and let hills, trees, and rocks emerge naturally through the fog.The volume automatically adapts to one or multiple Unity Terrain tiles. Customize density, height, color, wind, and noises to create anything from subtle ground mist to dense, dramatic atmosphere.Parameters include :- Density- Height- Terrain Follow amount- Near & Far fade- Light scattering intensity- Shadows intensity- Noise amount, coverage, direction & speed- Rendering SettingsThis asset requires compute shader support.Environments used for screenshots are :Pure Nature 2 : HighlandsPure Nature 2 : GlacierPure Nature 2 : Asian MountainJoin the Discord for support or any question.Plugin tested (Editor & Build) with versions :6000.0.34f16000.5.0f16000.6.0f1Require :URP 17+Shader Model 4.5Compute shader supportPerspective camerasHDRP and Built-in Render Pipeline are not supported.XR, orthographic cameras, camera stacking, mobile, Metal and Vulkan have not been validated. Transparent shaders that do not write depth cannot block the fog.AI was used to create the raymarching shader and the inspector.




