Asian Street Food Carts & Stalls: Low Poly Pack
AlleyBits
$15.39
$21.99
30%OFF
(no ratings)
Jump AssetStore
Build an Asian street food corner: 66 modular low-poly kits, 341 prefabs, 4 assembled vendor carts. 3 materials, one draw call per mesh. URP and Built-in.Unity 6000.5 or newer, verified on 6000.5.9f1. Ships with URP as the default pipeline; the single Shader Graph also targets Built-in, so it drops into Built-in projects too. HDRP not supported.341 prefabs with colliders, 4 assembled hero cart prefabs, 2 scenes. GUIDs are stable, so future updates will not duplicate assets or break your scene references.66 kits for building an Asian street food corner: the carts, the food, the stools, and the street they sit on.337 meshes, stylized-realistic low poly. Four hero carts ship both fully assembled and as separate body, cabinet, roof and awning parts you can re-combine: a Vietnamese bánh mì cart, a Taiwanese steamed-bao push cart with stacked bamboo steamers, a Filipino sorbetes ice-cream cart, and a kape coffee cart. Around them sit a carrying-pole sticky rice stall, a clay grill stand, and the props that fill in a sidewalk eatery.What's insideVendor carts & stalls: 4 hero carts (assembled, modular parts, livery variants), carrying-pole stall, grill stand, stall frame with canopyFood & cookware: phở bowls, bánh mì, bao steamers, drinks, condiment caddies, pots, pans, kettlesFurniture: the low plastic stools and tables in market colours, wooden benchesSignage & clutter: menu A-frames, hanging shop signs, planters, crates, buckets, broomsStreet modules: snap-together pavement tiles (3 wear levels), curbs and drains, shophouse wall bays with roll-up shutters, window grilles, breeze blocks, power poles and wire spans, tarps and canopies2 demo scenes: a full overview lineup and an assembled "Lunch Rush Corner" street sceneSpecsExactly 3 materials for the whole pack (colour atlas, signage sheet, glass), so every mesh is one draw callMedian prop is 336 triangles. Flat street modules stay under 300, props under 1,500, full kits under 5,000Every opening, including shutters, grilles and breeze blocks, is real geometry rather than alpha cutout, so the silhouettes hold up at any angleMetres, real-world scale, pivots at the foot of every prop. Wall-mounted pieces pivot at their mounting plate, so they snap flush onto the wallsFlat shading, non-overlapping placement, no z-fightingFormats: .unitypackage, GLB (textures embedded), FBX, OBJ, .blend. An assembly_coords.csv lists the exact local transform of every hero-cart part.Gallery images are rendered in Blender from the same meshes shipped in this package. The Unity Editor screenshot shows Hierarchy, scale in metres, and pivots at the foot.Requires com.unity.shadergraph. URP already depends on it. On a Built-in project, install Shader Graph from Package Manager BEFORE importing.Asset uses Noto Sans, Noto Sans TC, Kanit and Be Vietnam Pro under the SIL Open Font License 1.1; see Third-Party Notices.txt in package for details.Number of textures: 3Texture dimensions: 1024x1024 colour atlas, 1024x1024 metallic-roughness atlas, 4096x4096 signage sheetNumber of meshes: 337 unique meshesNumber of prefabs: 341 (337 single-mesh prefabs plus 4 assembled hero cart prefabs)Polygon count: 128,190 triangles across the 337 meshesMinimum polygon count: 12 triangles (a wall corner module)Maximum polygon count: 1,490 triangles for a single mesh. The four assembled hero cart prefabs, dressed with their food and clutter, run from 8,546 to 21,952 triangles.Median polygon count: 336 triangles per prop over 279 props; the 58 flat ground and wall modules sit at a median of 114Number of materials: 3 (M_Pack01_Atlas, M_Pack01_Signage, M_Pack01_Glass), no material instances. One material per mesh, one draw call per mesh.Shaders: 1 Shader Graph (SH_Pack01_Lit) targeting Built-in and URP. Requires com.unity.shadergraph.Rigging: NoAnimation count: 0UV mapping: Yes. One UV set per mesh, non-overlapping, packed into the atlas. No lightmap UV2 ships with the meshes; turn on Generate Lightmap UVs in the model importer if you bake lighting.LOD information: No LODsTypes of materials and texture maps: PBR metallic-roughness, base colour plus a packed metallic-roughness map. No normal maps. Glass uses the same graph with Surface set to Transparent.Colliders: every prefab has one. BoxCollider on props, MeshCollider on the 67 modular ground and wall pieces so they butt together on their real edges. The assembled hero carts are compound, each child carrying its own collider.Scenes: 2 (Overview, LunchRushCorner)Units: metres, real-world scale, pivots at the foot of each prop; wall-mounted pieces pivot at their mounting plateAI coding assistants were used to help write the Python scripts that build the meshes in Blender. No shipped mesh is an AI-generated mesh.




