Modular sci-fi interior kit: 76 meshes on a 2 m grid, with a baked 10-room, 8-corridor demo level. URP and HDRP both included.Both pipelines are included. Assets import as URP; for HDRP import SciFiFacilityKit2/HDRP/SciFiFacilityKit2_HDRP.unitypackage instead. Do not import both into one project. Unity 2022.3 LTS or newer.Sci-Fi Facility Kit 2 is 76 meshes that all share one 2 m grid and one 3 m wall module, so anything standing on a cell edge is a drop-in replacement for anything else that does: plain wall for glazed wall, doorway for window, lattice ceiling for glass roof - and the joint closes every time.The example level is built from nothing else: 1082 placed pieces across 10 rooms and 8 corridors, shipped with its lighting already baked, so it looks like the screenshots the moment you open it. Walk it with the included fly camera.Both render pipelines are in this package. The assets import as URP; an HDRP build of the whole kit - materials, lighting profile and the baked example level - ships inside as a separate .unitypackage under SciFiFacilityKit2/HDRP/. Import that one instead if you are on HDRP. Each pipeline is calibrated on its own against the same reference, not converted automatically.The observation gallery. A 10 x 6 m room that is glass on three sides and overhead, on a mirror floor, projecting out from the facility's edge into open space. The three glazed modules that build it - wall, corner and roof tile - are yours to build your own from. The nebula outside is a full-sphere space sky, included.Displays that read as displays. Console readouts come in four colourways - cyan, amber, green and red - on wall consoles, desks and kiosks, so a control room is not the same screen repeated. The hologram globe is a projected lattice with the room visible through it, not a solid.A tall hall. The central hall is two storeys, built by stacking the same wall module, with a mezzanine deck, its rail and a stair flight down - all separate pieces, all reusable.The kit is stylistically one thing: a clean, white-panel facility interior with dark satin structure and cyan accent light. It is not a grimy industrial set.Number of meshes/prefabs: 76 unique meshes, 76 prefabsPolygon count (LOD0, whole kit): 116,420 trianglesMinimum polygon count: 216 trianglesMaximum polygon count: 7,572 trianglesAverage per mesh: 1,531 trianglesLOD information: 3 levels on every piece (LOD0/LOD1/LOD2)Rigging: NoAnimation count: 0Animation type list: noneUV mapping: Yes - unique lightmap UVs (UV2) on every piece, so you can re-bake immediatelyNumber of textures: 43Texture dimensions: 4096x4096 (8), 2048x2048 (29), 1024x1024 (3), 512x512 (3)Types of materials and texture maps: PBR metallic workflow - base colour, normal, mask (metallic/AO/smoothness) and emissive; 29 materialsCollision: convex mesh collision authored per piece, never the render meshRender pipelines: URP 14.x and HDRP 14.x, Unity 2022.3 LTS or newer. The HDRP build ships inside as SciFiFacilityKit2/HDRP/SciFiFacilityKit2_HDRP.unitypackageScale: 1 unit = 1 metre, everything snaps to a 2 m gridScenes: a baked example level of 10 rooms and 8 corridors built from 1082 placed pieces, plus an overview scene




