Low Poly Modular Medieval Castle Kit
Mustafa Emirhan Yasar
$15.39
$21.99
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Build charming fortress environments with this mobile-friendly low-poly castle asset pack featuring modular walls, towers, and gates with flat-color materials.High Definition Render Pipeline (HDRP): Materials require conversionLow Poly Modular Medieval Castle Kit is a stylized 3D environment pack featuring 22 modular medieval castle assets designed for building fortresses, defensive walls, towers, gates, and castle environments.The package includes a wide selection of modular wall sections, corner pieces, circular and square towers, wide towers, a castle gate, watchtower, and a complete castle model.All assets share a chunky stylized low-poly visual style with textureless flat-color materials and a warm handcrafted appearance. The consistent proportions and visual style make the pieces easy to combine when creating custom castle layouts.Every model includes 4 LOD levels (LOD0–LOD3), allowing progressively simplified geometry to be used as assets move farther from the camera.Included AssetsCastleCastle_GateTower_CircleTower_Circle_BaseTower_Circle_ThinTower_Circle_Thin_BaseTower_Circle_Thin_Base_2Tower_SquareTower_Square_BaseTower_WideTower_Wide_BaseTower_Wide_Base_2Wall_Corner_1Wall_Corner_2Wall_Corner_3Wall_Corner_4Wall_Corner_4_With_Arrow_SlitWall_StraightWall_Straight_2Wall_Straight_2_With_Arrow_SlitWall_With_DoorWatchtowerFeatures22 stylized low-poly modelsModular medieval castle construction piecesWalls, wall corners, gates, towers, and watchtowerComplete castle model included4 LOD levels per model (LOD0–LOD3)LOD-ready prefabsTextureless flat-color materialsEasy to recolor and customizeConsistent visual stylePrefab-ready assetsNo external textures requiredThe pack is suitable for strategy, RPG, tower defense, city-building, and adventure projects and can be used to create medieval fortresses, fantasy kingdoms, castles, defensive walls, and fortified settlements.GeometryNumber of unique 3D assets: 22LOD levels per asset: 4 (LOD0, LOD1, LOD2, LOD3)LOD0 total triangle count: 79,482 trianglesLOD0 average triangle count per asset: Approximately 3,613 trianglesLOD0 triangle count range: 698–21,418 triangles per assetAnimations: Not includedRigged models: NoTriangle counts listed below refer to the highest-detail LOD0 meshes. Lower LOD levels use progressively simplified geometry.LOD SystemAll 22 assets include 4 levels of detail:LOD0: Highest-detail versionLOD1: Reduced-detail versionLOD2: Further optimized versionLOD3: Lowest-detail versionThe included prefabs are configured to use these LOD levels for distance-based rendering.Textures and MaterialsTexture maps: NoneTexture dimensions: Not applicableUV mapping: Not required for the included textureless materialsMaterial type: Textureless flat-color materialsExternal textures: Not requiredIncluded texture map types: NoneAsset SetupPrefabs included: YesNumber of prefabs: 22Model format: FBXRecommended scale: 1 Unity Unit = 1 meterRender Pipeline CompatibilityBuilt-in Render PipelineUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP): Materials require conversionTriangle Counts by Model (LOD0)Castle: 21,418 trianglesCastle_Gate: 12,564 trianglesTower_Circle: 2,988 trianglesTower_Circle_Base: 1,022 trianglesTower_Circle_Thin: 2,688 trianglesTower_Circle_Thin_Base: 698 trianglesTower_Circle_Thin_Base_2: 1,226 trianglesTower_Square: 2,764 trianglesTower_Square_Base: 2,420 trianglesTower_Wide: 3,446 trianglesTower_Wide_Base: 3,494 trianglesTower_Wide_Base_2: 1,184 trianglesWall_Corner_1: 1,800 trianglesWall_Corner_2: 2,222 trianglesWall_Corner_3: 2,596 trianglesWall_Corner_4: 2,028 trianglesWall_Corner_4_With_Arrow_Slit: 2,296 trianglesWall_Straight: 2,008 trianglesWall_Straight_2: 1,658 trianglesWall_Straight_2_With_Arrow_Slit: 1,720 trianglesWall_With_Door: 3,004 trianglesWatchtower: 4,238 trianglesAll included models use textureless materials. No albedo, normal, metallic, roughness, ambient occlusion, emission, or other image texture maps are included.AI-generated images and models were used solely as references. All final models were manually remeshed and refined by hand.




