An editor tool that visually manages Unity ShaderVariantCollection and generates shader collections to prevent runtime stuttering.Unity 6000.3 or later is recommended.DocumentMost of the code is included as DLLs and cannot be modified.Key FeaturesVisual management of ShaderVariantCollectionAutomatic variant collection by scanning project materials (Pro)Final collection generation and .shadervariants savingRuntime warmup integration via ShaderWarmUpLoaderWhen You Need ThisExperiencing frame drops when shaders load for the first timePerformance-critical projects (mobile / VR)Managing ShaderVariantCollection manually is cumbersomeWant to keep shader variants up-to-date automatically per build (Pro)Pro FeaturesFull project auto scanIgnore List (exclude unnecessary shaders)Coverage Bar (collection ratio tracking)Diff (track changes)Undo (up to 20 steps)Pre-build auto scan & save hookImportant Notes Before PurchaseEditor-only tool (no runtime UI)Performance improvement depends on shader usage and project setupAuto scan (Pro) may take time on large projectsHidden/ and some internal shaders may be excludedAffected by Unity shader stripping and build settingsRecommended WorkflowAuto scan variants (Pro)Ignore unnecessary shadersBuild Final collectionSave .shadervariantsApply via ShaderWarmUpLoaderWindows/OS XDocument.Net Standard 2.1Chat GPT Banner Image & Translation




