A ruined night city with six walkable building designs, roof access, damaged streets, wrecked vehicles and baked lighting. Includes 31 reusable prefabs.Unity 6000.3.21f1. Install Post Processing 3.5.4 before import. Built-in opens directly. In a URP/HDRP 17.3.0 template, run Tools > Horror Night City > Prepare Demo for Current Pipeline. See GettingStarted.md. Media shows Built-in; fog and post-processing vary by pipeline.Build an abandoned city for exploration, survival and horror projects. Horror Night City combines damaged concrete buildings, dirty streets, wrecked vehicles, rubble and a red-moon night sky in one assembled Unity environment.Explore the buildings from the street to the roof. All six designs include entrance porches, physical floors, stair flights, landings and rooftop access. Open window frames accommodate a 2-metre cube, and each building design has its own regular facade pattern.The demo district contains 34 building instances and 102,212 source geometry triangles. A library of 31 prefabs includes six buildings, 23 street and rooftop props, and two ground assemblies. Reuse the models and editable materials to create your own layout.The scene includes baked lighting, lightmap UVs, light probes, damaged ground, cracks, potholes, litter and wrecks. A simple first-person inspection walker is provided. The package does not include multiplayer, enemy AI, missions, character animations, LOD chains or runtime destruction.Unity 6000.3.21f1. The base demo uses Built-in and Unity Post Processing 3.5.4. For URP or HDRP 17.3.0, use a matching Unity project template and run the included Prepare Demo for Current Pipeline command. Read GettingStarted.md before import. Screenshots and video show the Built-in version; pipeline post-processing and fog can differ.Unity version: 6000.3.21f1.Render pipelines: Built-in; URP 17.3.0 and HDRP 17.3.0 via the included setup command.Dependencies: Unity Post Processing 3.5.4 for initial import and the Built-in demo. Install through Package Manager; use a matching SRP template for URP/HDRP.Content: 29 FBX models; 31 prefabs (6 buildings, 23 props, 2 ground assemblies); 1 city demo with 34 building instances.Scene geometry: 102,212 triangles. Building prefabs: 1,672-3,460 triangles each. Prop prefabs: 12-656 triangles each. Ground assemblies: 5,106 and 2 triangles. Counts exclude additional GPU rendering passes.Textures: 8 albedo/normal maps at 1024 x 1024; 1 LDR sky panorama at 1774 x 887. Five baked lightmap atlases, up to 2048 x 2048.Materials: editable PBR materials using Standard, URP/Lit or HDRP/Lit after pipeline preparation.UV mapping: UV0 plus separate UV2 for lightmaps on render meshes.Colliders: structural mesh colliders and prop colliders.Buildings: 3-10 floors, 3.6 m floor pitch, 2.3 m stair width, 2.9 x 2.5 m clear window openings.Rigging: no. Animations: none. LODs: no LOD chain. Geometry and baked lighting are static.Controls: click to look, WASD move, Space jump, Escape release. Input Manager (Old) or Both required for the sample walker.Documentation: GettingStarted.md, BuildingAccess.md and ThirdPartyNotices.md.OpenAI ImageGen was used to generate the red-moon cloud panorama used by the skybox. AI-assisted scripts supported procedural modeling, texture production, Unity setup and testing. The buildings, props and ground were procedurally authored and inspected in Unity. No third-party game screenshots or external generated prototype models are included in the package.




