Horror & dark fantasy UI kit - 14 ready-made screens, 57 prefabs, 350 sprites, 320 icons. Shop, inventory, battle pass, leaderboard, settings. Data-driven, uGUI + TextMeshPro, no shaders.A complete horror game UI kit for Unity - 14 finished screens you can ship, nota folder of loose sprites you have to assemble yourself.Every screen is built with uGUI and TextMeshPro, laid out at 1920x1080, andsaved as a prefab. Drop one into a scene and it runs. The dark, gothic art stylesuits survival horror, dark fantasy RPGs, roguelikes, gacha and Halloweenprojects on PC, mobile and console.WHAT YOU GET - 14 COMPLETE SCREENS• Main Menu - player card, currencies, season and battle pass panels, badge counters• Shop - four-tab store on a grid with price buttons and promo ribbons• Inbox - mail with attachments, read/unread states and claim buttons• Missions - daily, weekly and season objectives with progress bars and rewards• Rankings - leaderboard with a top-three podium and the player pinned to the footer• Character - portrait, attributes, six equipment slots and a scrolling inventory• Talents - a tier-and-branch skill tree with locked, available and owned states• Battle Pass - horizontal reward track with free and premium rows• Events - live, upcoming and ended event cards with countdowns• Friends - roster with presence dots, levels and per-row actions• Clan - clan roster with header, emblem and contribution column• Campaign - chapter select with star ratings and best clear times• Survival - difficulty tiers with modifiers, best-wave records and entry costs• Settings - audio, video and gameplay pages with sliders, toggles and dropdownsBUILT TO BE EDITEDThe screens are data-driven. Content lives in ScriptableObject assets, so youchange what a screen shows by editing a list in the Inspector - no prefabsurgery, no digging through hierarchies. Right-click any populator and choose"Rebuild From Data" to regenerate the rows without entering Play mode.The same split makes it straightforward to connect to a real backend: keep therow prefab and the populator, and feed them a list built from your serverresponse instead of from the asset.FEATURES• 14 demo scenes, all linked together so you can click through the whole kit• 57 prefabs - 14 whole-screen, 28 window and row, 13 buttons, 2 decoration• 350 sprites including 320 icons across three sheets• 9-sliced panels, borders, buttons and sliders that resize without distortion• Springy hover and press animation on every button, with adjustable stiffness• 12 ScriptableObject content assets you can duplicate and edit• 42 clean, commented C# scripts in their own namespace• 22-page PDF user guide with screenshots and a troubleshooting sectionNO SETUP HEADACHESThere are no materials, shaders, post-processing or third-party dependencies inthis package. It is pure 2D uGUI, so it renders identically under the Built-inrender pipeline, URP and HDRP, and there is nothing to upgrade when you switch.The included font, Haunting Eleanor by Chad Savage, is free for commercial use.COMPATIBILITYUnity 2022.3 LTS or newer. Built-in, URP and HDRP. Windows, macOS, Linux, iOS,Android, WebGL and consoles.Requires TextMeshPro (free, included with Unity). The demo scenes need to beadded to Build Settings so the buttons can move between them - the guide walksthrough it in two steps.SUPPORTFull documentation ships with the packageAI tools usedImages: Image 2 (Open AI)Code, documentation and store text: Me with some help me from ClaudeWhat was generated with AIThe base imagery for the 320 icons on Spritesheet1, Spritesheet2 and Spritesheet3.The six textures in Image/Background (Background1–3, Campaign, Survival, Chest).The base imagery for the frame, panel, button and slider textures in Image/Border, Image/Button, Image/Common and Image/Panel.First drafts of the C# scripts, the user guide and the store description.What was done after generationIcons: backgrounds removed, arranged on a uniform grid, packed onto three 2048x2048 sheets and sliced in Unity's Sprite Editor (101 / 109 / 110 sprites).Frames and panels: cropped from the generated images and given nine-slice borders in the Unity importer so they resize without distortion. Button, slider and background textures cropped and imported as sprites.57 prefabs (14 whole-screen, 28 window and row, 13 button, 2 decoration) laid out at 1920x1080 with uGUI and TextMeshPro.14 demo scenes, linked with a scene loader.12 ScriptableObject data assets and a data/view/populator system that fills each screen from them, with an editor-time "Rebuild From Data" command and UnityEvents for claim, purchase, spend and play actions.42 C# scripts, including the hover and press button animation.A 22-page PDF user guide.The scripts, prefabs, scenes, data assets and guide were written with the help of Claude Code, then reviewed, edited and tested in the Unity Editor by me.Not generated with AIFont: Haunting Eleanor by Chad Savage (Sinister Fonts), licensed for commercial use; the original readme is included.




