Grow climbing plants over your geometry. Procedural vines, ten plant varieties, animated growth, wind, gravity, attractors and editable scene saves for Unity 6.Unity 6000.3.21f1; Built-in, URP 17.3 and HDRP 17.3. Install Unity UI (com.unity.ugui 2.0.0) through Package Manager before import. Run Window > Dynamic Ivy > Setup after importing or changing pipeline. No Asset Store dependencies; the house, character and cloth in the presentation are separate demo systems.Turn a bare wall, balcony or fence into a living garden. Plant Dynamic Ivy on your geometry, guide its direction, tune the recipe and replay its growth. Leaves open progressively as the vine reaches them.Ten varieties cover ivy, blossom, berries, hanging cascade, grape, watermelon, melon, pumpkin, cucumber and wisteria. The grape library includes four procedural cultivar-inspired variations. Textured PBR materials and an optional translucency effect let you tune the foliage appearance.Choose cached growth for presentation or enable live dynamics. Change the gravity vector, add wind, and attract or repel vines with scene objects. Generated plants can be selected, edited, removed, regenerated and saved as compact, editable .ivy.scene JSON recipes. Windows file saves and browser-local storage are supported.Try the interactive house demo: https://autorig.online/ivy/Watch the presentation: https://www.youtube.com/watch?v=9GWCdGdscfEThe house, ball character, cloth and the custom Little Tilt presentation interface shown in the media belong to the separate demonstration application. They are not required by Dynamic Ivy and are not included as game assets. The package contains its own runtime studio, sample scenes, source code and plant resources.Live dynamics and generation use CPU time. Performance depends on geometry, plant density and hardware; cached growth and static mode reduce ongoing simulation work.Unity 6000.3.21f1. Built-in, URP 17.3 and HDRP 17.3 setup paths.Dependency: Unity UI (com.unity.ugui 2.0.0), installed through Package Manager before import. No paid dependencies.Features: deterministic recipe-driven growth; surface following and twining; ten plant presets; four procedural grape variants; PBR foliage and fruit resources; gradual leaf reveal; wind; configurable gravity vector; signed attractors; cached replay; runtime parameter editing; JSON save/load; browser-local persistence and file import/export.Tested target environments: Windows PC and WebGL. Other editor operating systems and mobile native builds are not independently validated.Climbable meshes require CPU-readable geometry. Use metric scene units and unit-scale vine roots. Run Window > Dynamic Ivy > Setup after importing or changing render pipeline.Documentation: Assets/DynIvy/Documentation/DynIvy-Manual.md.AI-assisted coding tools were used during implementation. Generative image tools produced plant and fruit reference images and texture sources. Hunyuan image-to-3D generation was used for watermelon, melon, pumpkin and cucumber source meshes; these were processed into optimized meshes, PBR maps and fracture pieces. Grape clusters and their cultivar-inspired variations are procedural. Generated resources were edited, integrated and tested in Unity. The runtime does not contact an AI service or require paid generation credits.




