Animated 2D fishing gear for cozy games: 17 equipment designs, 51 animation clips, transparent PNG sprites, Unity prefabs and an overview scene. AI-assisted artwork.Designed for Unity 2022.3 LTS with the Built-in Render Pipeline. The animations use SpriteRenderer and Animator components. No additional Asset Store packages are required. URP, HDRP and custom render pipeline compatibility have not been verified.Bring subtle movement to your fishing equipment with Streamside Fishing Gear, a collection of animated 2D props for fishing, farming and cozy simulation projects.The collection includes:• 3 fishing rods• 3 spinning reels• 3 hooks• 2 sinkers• 3 floats• 3 luresEach design includes idle, bite and reel animations. Idle and reel animations loop, while the bite animation returns to idle after completion.The Unity package includes transparent PNG frames, AnimationClips, AnimatorControllers, prefabs and an overview scene. The overview provides buttons to preview individual animation states or a complete animation cycle.Use the prefabs in your scenes or adapt the sprite frames, animation timing and controllers to your own gameplay. EquipmentPlayer provides PlayIdle(), PlayBite() and PlayReel() methods.Art style and scope:This pack uses AI-assisted, pixel-style illustration. Animation frames combine a small set of source poses with baked movement. Reels use four principal crank angles, and some local shape and detail variation remains between poses.This is an equipment asset pack. Fish, characters, environments, a complete fishing game and layered artwork files are not included.CONTENT• Unique equipment designs: 17• Transparent PNG frame files: 374• AnimationClips: 51• AnimatorControllers: 17• Equipment prefabs: 17• Overview scenes: 1IMAGE FORMAT• Raster, pixel-style PNG sprites• RGBA with alpha transparency• Fishing rod frame size: 384 × 384 pixels• Reel, float and lure frame size: 256 × 256 pixels• Hook and sinker frame size: 192 × 192 pixels• Frame dimensions include transparent padding• Point filtering; mipmaps disabled• Pixels per unit: 100• Consistent pivot per equipment designANIMATION• Animated: Yes• Type: sprite-reference animation using SpriteRenderer and Animator• Idle: 8 frames at 4 FPS; 2-second loop• Bite: 6 frames at 8 FPS; 0.75-second one-shot• Reel: 8 frames at 8 FPS; 1-second loop• 22 exported frames per equipment design• Movement is baked into the PNG frames• Exported frames are animation samples, not 374 unique posesUNITY INTEGRATION• Target editor: Unity 2022.3 LTS• Target render pipeline: Built-in Render Pipeline• Runtime components: SpriteRenderer, Animator and EquipmentPlayer• Demo controls: Unity IMGUI• No custom chroma-key shader required• URP and HDRP compatibility has not been verifiedCUSTOMIZATION• Editable animation timing and AnimatorControllers• Individual PNG frames provided• Prefabs can be positioned, scaled and integrated into custom gameplayOpenAI image generation was used to create the base artwork. ChatGPT/Codex assisted with animation assembly, Unity C# integration and documentation.The workflow included selecting equipment poses, excluding mirrored hook frames, aligning pivots, exporting transparent RGBA images and baking movement into animation frames. Unity editor tooling was used to generate AnimationClips, AnimatorControllers, prefabs and an overview scene.The animation uses a small set of source poses, including four principal crank angles for reels. Some local shape and detail variation remains between source poses.




