Astrokid Mini Pack - Casual Game Background Music
AS 33
$11.00
$22.00
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Light and friendly background music for casual games, mobile titles, puzzles, menus, tutorials, and relaxing gameplay.developer's preferred audio workflow. All tracks are instrumental, with no sung or spoken content.music cues ready to place directly into a game project.Casual Game Background Music provides accessible instrumental tracks designed for casual mobile games, puzzles, menus, tutorials, mini-games,level selection, and relaxing gameplay.Soft electronic percussion, light melodic plucks, warm synths, gentle bass, and clean minimal arrangements create a friendly soundtrack suitable forextended play sessions.The pack is especially useful for casual mobile games, puzzles, menus, tutorials, simple gameplay loops, while still staying flexible for prototypes,vertical slices, trailers, final builds, menu systems, transitions, and gameplay moments.The WAV files can be imported into Unity, arranged as playlists, triggered from UI or gameplay events, faded between scenes, or edited further in thedeveloper's preferred audio workflow. All tracks are instrumental, with no sung or spoken content.📦 Pack at a Glance- 🎵 **Audio format:** WAV- 🎚️ **Sample rate:** 48 kHz- 💿 **Bit depth:** 16-bit- 🔊 **Channels:** Stereo- 🔁 **Loopable:** Yes- 🎼 **Number of soundtracks:** 20- 📁 **Total audio files:** 20- ⏱️ **Number of audio minutes provided:** 15 minutes and 9 seconds- 📝 **Credit required:** No🎧 Track List🎵 Crafting Flow- *Casual Game - Crafting Flow (1).wav* - **01:53**- *Casual Game - Crafting Flow.wav* - **01:59**🏆 Grand Finish Theme- *Casual Game - Grand Finish Theme (1).wav* - **00:51**- *Casual Game - Grand Finish Theme.wav* - **00:20**🎵 Heavy Cast Theme- *Casual Game - Heavy Cast Theme (1).wav* - **00:20**- *Casual Game - Heavy Cast Theme.wav* - **00:23**💥 Impact Momentum- *Casual Game - Impact Momentum (1).wav* - **00:33**- *Casual Game - Impact Momentum.wav* - **00:17**🎵 Pickup Trail- *Casual Game - Pickup Trail (1).wav* - **00:13**- *Casual Game - Pickup Trail.wav* - **00:20**🏆 Rare Reward Reveal- *Casual Game - Rare Reward Reveal (1).wav* - **00:35**- *Casual Game - Rare Reward Reveal.wav* - **00:26**🎵 Small Cast Motif- *Casual Game - Small Cast Motif (1).wav* - **00:30**- *Casual Game - Small Cast Motif.wav* - **00:25**🎵 Sparkle Motion- *Casual Game - Sparkle Motion (1).wav* - **01:48**- *Casual Game - Sparkle Motion.wav* - **02:11**🎵 Success Glow- *Casual Game - Success Glow (1).wav* - **00:32**- *Casual Game - Success Glow.wav* - **00:22**🎵 Unlock Glow- *Casual Game - Unlock Glow (1).wav* - **00:39**- *Casual Game - Unlock Glow.wav* - **00:32**AI tools were used exclusively during the early concept-development phase and only for a small number of preliminary melody templates and draft stems. These initial materials were extensively modified and developed through manual production in FL Studio. All drums, percussion, rhythm programming, arrangements, transitions, structures, sound design, and final compositions were created manually using Serum, FLEX, licensed Splice libraries, and other professional production tools. Sounds and loops were edited, processed, layered, resampled, and integrated into original musical arrangements. All tracks were manually mixed and mastered, while the artwork and promotional visuals were produced without AI-generated imagery.




