Magnia Museum Environments — Two Museum Interiors with Four Lit Demo Scenes
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A classical marble rotunda and a mechanical gallery in three layouts: marble figures, gilded exhibits, plinths, vitrines and rope barriers, in four lit demo scenes with baked lighting.Two museum interiors, each dressed and lit as a finished room rather than delivered as a loose pile of props.The classical rotunda is a curved, panelled gallery under a domed skylight: two marble figures on their plinths, a large gilded dragon head mounted on the wall, framed pictures, glass display cases with a gold dragon figurine and an oil lamp inside them, rope barriers and a patterned stone floor.The mechanical gallery is a vaulted hall of kinetic exhibits: red faceted sails strung on cables, a skeletal machine creature, polished metal limbs and drums on marble plinths, a wired light net across the ceiling, arched windows and a hexagonal stone floor. It ships in three different arrangements, so you get three distinct rooms out of the same set.Everything you can see in a demo scene is a prefab. The pack ships 35 prefabs in a Prefabs/ library - room shells, statues, exhibits, plinths, stanchions, ropes, borders, the ceiling lamp and light grid, ottomans and bins - each with its root at position 0, rotation 0, scale 1 and at real-world size, so dragging one into your own scene gives you the object exactly as it appears in the demo. The four demo scenes are assembled only from instances of those prefabs.All four scenes ship with their baked lightmaps, light probes and baked reflection probes, so each one looks the way these screenshots do the moment you open it. Static geometry carries mesh colliders.There is no runtime code in the package. Nothing is loaded from a Resources folder, and no Asset Store or Package Manager dependency is declared.Unity 6000.3.21f1. Render pipelines: Built-in (ships as authored), URP and HDRP through the included one-click setup. No package dependencies, no runtime scripts, no Resources folder.CONTENT - 209 files- 4 lit demo scenes: Classical Rotunda, Mechanical Atrium, Mechanical Hall, Mechanical Stair.- 35 prefabs in Prefabs/ (Interior, Gallery, Exhibits, Statues, Fragments, Scene). Every one of the 23 models is used by at least one prefab, every prefab root is at position 0 / rotation 0 / scale 1, and all four demo scenes are built only from prefab instances - 232 of 232 mesh renderers.- 23 FBX models, plus 34 separate mesh assets for the shattered exhibits in the hall and stair scenes.- 59 materials: 46 standalone .mat files and 13 imported with the models.- 32 textures. 4 physic materials. 1 particle effect (drifting dust), supplied as a prefab.POLYGONS (triangles)- Unique geometry in the pack: 168,848 triangles / 211,625 vertices across the 23 models.- Average per model 7,341; smallest 235 (display stand), largest 34,776 (dog sculpture).- Average per prefab 6,188; smallest 200 (backdrop plane), largest 34,776 (dog sculpture).- Per demo scene as shipped: Rotunda 50,179 / Atrium 98,786 / Hall 117,650 / Stair 79,982 triangles.LODs: No. There is no LODGroup anywhere in the package.TEXTURES- 32 textures, all PNG (lossless). Dimensions: 4096x4096 (5), 2048x2048 (16), 1024x1024 (9), 512x512 (1), 256x256 (1 - a spot-light cookie). They import at Unity's default 2048 maximum; raise Max Size in the importer for the full 4K.- Map types: Albedo / Base Color 13, Normal 11, Metallic 5, Roughness 3. PBR, metallic workflow.- UV mapping: Yes. Every mesh also carries a second UV set for the baked lightmaps.MATERIALS: PBR on Unity's own shaders only - Standard (55) and Skybox/Procedural (4). No third-party shader, Shader Graph asset or shader-generator output is included.RIGGING: No - no skinned meshes, no bones, no Animator anywhere in the package.ANIMATIONS: one imported take on the wall dragon-head model (Props/Exhibits/DragonHead/dragon_a.fbx). Nothing in the demo scenes plays it, and no other model carries animation.COLLIDERS: 90 in the prefab library - 85 mesh colliders on the static set and 5 box colliders on the simple props.LIGHTING: each demo scene ships its baked lightmaps, its light probe group, two baked reflection probes and its own LightingSettings asset. Baked with the progressive CPU lightmapper, Shadowmask mixed lighting, ambient occlusion on, two bounces.PIPELINES: Built-in as authored. For URP or HDRP run Tools > Magnia Museum Environment > Create Isolated Demo for Active Pipeline; it writes a converted, self-contained copy beside the original content and leaves the Built-in content untouched. Verified on URP 17.3 and HDRP 17.3.




