Create and customize Vertex Animation URP in Unity, featuring GPU Cloth Banner, editable assets, runtime controls, and a ready-to-review demo.Vertex Animation URP focuses on playing baked vertex animation data on the GPU through texture-driven deformation. It is intended for crowds, debris, cloth playback, soft-body motion, and effects with many animated instances.Named examples and presets include GPU Cloth Banner, Organic Soft Body, Rigid Fragment Assembly. The project contains 4 prefab assets, 8 material/preset assets, 1 custom shader asset, and 2 runtime scripts. This inventory is listed in detail below so the supplied content can be evaluated before import.The included demo scene presents the system in context and provides a practical starting point for integration. Start with the demo, inspect its example configuration, and then place the relevant prefab, material, or component in your own scene. Colors, intensity, speed, scale, timing, and other exposed parameters can be adjusted where supported by the selected effect.The package is organized so visual assets and runtime components can be inspected and adapted independently. This makes it suitable both as ready-to-configure content and as a foundation for project-specific variations.Compatibility: validated with Unity 6000.0.30f1. Detected render pipeline: URP and HDRP dependencies detected. Render-pipeline conversions are not included unless explicitly present in the package. Review the included demo video and technical details before purchase.- Suggested category: Tools / Animation- Unity version used for validation: 6000.0.30f1- Render pipeline: URP and HDRP dependencies detected- Included VFX/examples: GPU Cloth Banner, Organic Soft Body, Rigid Fragment Assembly- Number of included VFX/examples: 3 named example/preset assets- Reusable content: 4 prefab assets; 8 material/preset assets- Demo scenes: 1- Runtime C# scripts: 2- Custom shaders: 1- Custom shader assets: Vertex Animation Surface- Texture sizes: no source texture assets; the package is procedural/material-driven.- Demo media: 2560x1440, 60 fps, 30-second H.264 video supplied in the matching media folder- Dependencies/requirements: Unity 6 project using the detected render pipeline; inspect the package manifest before importing into an existing projectAI was used during code refactoring and scene preparation.




