Four rigged sci-fi defence turrets with a deploy animation, convex collision and 4K PBR textures. URP, HDRP and Built-in.Four sci-fi defence turrets, ready to drop into a tower defence, base builder orstrategy project. Each turret is rigged and ships with a deploy animation that unfolds theoutriggers as it locks down, plus per-part convex collision authored for the deployed pose.- Double-Barrel, Sniper, Flamethrower and Slowing turret, sharing one visual language andone base design, so they read as a family in a build menu.- Configured for URP out of the box. Built-in and HDRP versions are included as separateUnity packages inside the pack — one double-click and the materials and prefabs are setup for your pipeline.No scripts and no custom shaders: only stock Unity shaders, so nothing breaks on upgrade.Emissive indicator lights are driven by a tint colour, so you can recolour them per factionin one field.Number of textures: 72 (24 per pipeline — URP, HDRP, Built-in)Texture dimensions: 4096 x 4096, PNGPolygon count (triangles):Turret_DoubleBarrel — 8,772 tris / 9,752 vertsTurret_Sniper — 10,082 tris / 12,057 vertsTurret_Flamethrower — 20,402 tris / 21,084 vertsTurret_Slowing — 24,122 tris / 25,573 vertsTotal — 63,378 trisMinimum polygon count: 8,772 trisMaximum polygon count: 24,122 trisNumber of meshes/prefabs: 38 meshes / 4 prefabs per pipeline (12 prefabs in total)Rigging: Yes — Generic rig, 25 bones per turretAnimation count: 4 (one per turret)Animation type list: Deploy — 1.458 s, 24 fps, non-looping, GenericUV mapping: Yes — single UV channel, no overlapsLOD information: No LODsTypes of materials and texture maps: PBR metallic-roughness.URP and Built-in: Base Color, Metallic/Smoothness (smoothness in alpha), Normal (OpenGL), EmissionHDRP: Base Color, Mask Map (R metallic, G AO, B detail, A smoothness), Normal, Emission6 materials per pipeline — 4 turret bodies plus 2 glass materials on separate submeshesCollision: 42 convex MeshColliders (10 / 11 / 11 / 10), authored for the deployed pose




