Four sci-fi grenades with 4K PBR textures, emissive markings and capsule collision. URP, HDRP and Built-in.Four sci-fi hand grenadesThey were built as flash, smoke, frag and thermobaric. If you see a different use for them, they will take it. Game-ready: 25,864 for the whole set. Quad-based topology with no n-gons, one material and one UV channel per grenade.Configured for URP out of the box. Built-in and HDRP versions are included as separateUnity packages inside the pack - one double-click and the materials and prefabs are setup for your pipeline.Number of textures: 48 (16 per pipeline — URP, HDRP, Built-in; 32 unique)Texture dimensions: 4096 x 4096, PNGPolygon count (triangles):Grenade_Frag — 5,654 tris / 4,898 vertsGrenade_Smoke — 5,442 tris / 5,205 vertsGrenade_Flash — 9,562 tris / 7,628 vertsGrenade_Thermobaric — 5,206 tris / 4,872 vertsTotal — 25,864 tris / 22,603 vertsMinimum polygon count: 5,206 trisMaximum polygon count: 9,562 trisNumber of meshes/prefabs: 8 meshes / 4 prefabs per pipeline (12 prefabs in total)Each grenade is a body mesh plus a separate pull-ring mesh.Rigging: NoAnimation count: 0Animation type list: none — static propsUV mapping: Yes — single UV channel, no overlapsLOD information: No LODsTypes of materials and texture maps: PBR metallic-roughness.URP and Built-in: Base Color, Metallic/Smoothness (smoothness in alpha), Normal (OpenGL), EmissionHDRP: Base Color, Mask Map (R metallic, G AO, B detail, A smoothness), Normal, Emission4 materials per pipeline, one per grenadeCollision: 1 CapsuleCollider per grenade, fitted to the model




