CLEAN IT UP - Workflow & Optimization Tools
StarFlow Studio
$10.99
$21.99
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A collection of 8 editor tools to help clean up and speed up your workflow.A collection of 8 editor tools to simplify asset cleanup and speed up everyday Unity workflows.Included ToolsFBX Material Import: Animation packs often contain many FBX files with materials you never use. Batch-disable those unwanted material imports instead of working through individual models. Find Prefabs referencing the embedded materials before cleanup, and restore previous import settings when needed.Replace Shader: Need to switch shaders on a specific set of materials? Work directly with your selection without waiting for a broad project conversion scan. Supported texture and property mappings are preserved, reducing the manual reassignment often needed after changing shaders. Useful for replacing incompatible shaders or switching to a preferred shader.Replace Material: Update materials across multiple Prefabs in one operation. For example, replace an old wall material across 20 building Prefabs without opening each building and checking its children and LODs. Search a folder for Prefabs using the old material, review the results, and apply the replacement.Texture Compression: Filter textures by type and apply compression settings to the appropriate group without manually sorting the collection. Particularly useful for asset packs containing large textures that don’t all need the same resolution or compression settings.Asset Sizes: Find large assets without browsing folders and checking files individually. Scan selected folders and compare file sizes in one list to quickly identify where cleanup may have the most impact.Audio Compression: Review audio files and their sizes in one place, then batch-adjust compression settings for selected clips. Quickly locate oversized audio and process the files that need attention without switching between individual import settings.Scene Report: Find objects worth optimizing without inspecting every Renderer manually. Scan the current scene for high triangle counts, missing LODs, excessive material slots, shadow-casting geometry, and large textures, using adjustable thresholds to focus on your project’s needs.Profiler Report: Turn a selected range of recorded Profiler frames into a focused performance report. Highlight potential bottlenecks and locate related GameObjects or scripts where the recorded data allows, reducing the time spent inspecting frames and tracing individual entries manually.Unity 6 SupportThis package and cover art are created with assist of AI tools.




