Physics-based particle system for Unity 6and above, focused on continuous and realistic particle collisions. Compatible with Built-in, URP, and HDRP.It works with unity 6 version and above!we will add older unity versions in the future!A physics-based particle system for Unity focused on continuous, believable particle collisions. Spawn Rigidbody-based particles with control over their shape, distribution, velocity, rotation, lifetime, and pooling. Useful for debris, rocks, destruction, impacts, and other effects where particles need to physically interact with each other.Supports Unity 6 and above + render pipelines, including Built-in, URP, and HDRP.The asset is actively being improved, and user feedback is welcome. Suggestions and feature requests will help shape future updates.Technical Details & FeaturesPhysics-based Rigidbody particle spawning....Continuous,burst, and manual spawning......Sphere, Hemisphere, Circle, Cone, Box, Capsule, and surface shapes.Random or evenly distributed spawning.Particle-to-particle collision control with collision delay.Configurable velocity, rotation, scale, and angular velocity........Constant, random, and infinite lifetimes.....Multiple prefab support with spawn probabilities.....Built-in object pooling with optional pool expansion....Scene-view Gizmos for spawn shapes.Unity 6+ compatible.Built-in, URP, and HDRP compatible.No external dependencies.AI Disclosure: AI tools were used to assist with the development and creation of some content related to this asset. The particle system itself was developed and implemented in Unity by the creator.




