One mesh, four creatures. Full-body rigged horror/alien humanoid with 66 ARKit blend shapes, a facial rig and 4 LODs - ready for survival horror and sci-fi projects.Built for Unity 2022.3 LTS + URP; the materials use URP Lit shaders. Meshes, skeleton, blendshapes and all textures are pipeline-agnostic and also work in Built-in RP or HDRP - only the materials need re-creating (Albedo + Metallic/Smoothness + Normal). The Source folder also includes the Blender 4.2 file and Unreal Engine 5 texture sets.The Wretch is a game-ready horror/alien humanoid character built from a fully customsculpt with hand-painted 4K PBR textures.FOUR SKIN VARIANTS — four different creatures from one mesh:• Flayed — skinless gore horror (contains gore)• Necrotic — pale necrotic cell skin with red vein network• Toxic — green alien organism with infection sacs• Parasite — purple infested skin with vein tubesTwo horror variants and two sci-fi alien variants, so the same character fits survivalhorror, sci-fi shooters, extraction games or dark fantasy projects.FACIAL ANIMATION — 66 BLEND SHAPES• 43 ARKit facial expression shapes + 8 eye-look shapes + 1 tongue shape = the complete ARKit 52 set, ready for ARKit / iPhone face-capture workflows (naming follows the ARKit convention: jawOpen, mouthSmile_L, browDown_R, ...)• 3 ready-made expressions — Happy, Angry and Smirk — usable as one-slider poses or as a starting point for your own• 4 extra tongue shapes (up, down, left, right) for speech and creature animation• 12 corrective shapes that fire automatically from limb rotation (elbow, knee, shoulder, foot) — clean deformation without any setup on your side• 102-bone skeleton with a bone-based FACS facial rig for hand-keyed animationFULLY CUSTOMIZABLEEvery texture set is delivered as separate PNG maps, so you can recolour, repaint orswap skins freely. The Blender source file is included (saved in 4.2 LTS, opens inBlender 4.2 and newer) with the complete facial rig, so you can sculpt new expressions,add your own morph targets or rebuild materials from scratch. Body, eyes, cornea andteeth are separate material slots for full shader control.Animations are not included — the character retargets cleanly to any humanoidanimation set.Please note: the Flayed variant depicts a skinless body and contains graphic gore.GEOMETRY• Body: 25,286 verts / 25,324 quads / 50,568 tris• Full character: 37,029 verts / 36,784 quads / 73,488 tris• Clean quad topology, 4 meshes (body, eyes, upper/lower teeth)• Single non-overlapping UV channel, even texel density• Real-world scale: 1.79 m, origin at floor between the feetLODs — separate FBX files, all skinned to the same skeleton• LOD0 50,568 · LOD1 25,284 · LOD2 12,642 · LOD3 5,056 tris (body)RIG• 102 bones with a bone-based FACS facial rig (jaw, eyes, brows, mouth)• Retargets cleanly via UE5 IK Retargeter or any humanoid animation set• No animations includedBLEND SHAPES — 66 body + 5 lower teeth• Complete ARKit 52 set (43 expressions + 8 eye-look + tongue), ARKit naming• 3 ready-made expressions: Happy, Angry, Smirk• 12 corrective shapes auto-driven by limb rotation — no setup needed• 4 extra tongue shapes (up/down/left/right)MATERIALS & TEXTURES• 4 material slots: Body, Eyes Inner, Cornea, Teeth• 4 skins × 3 engine-ready sets = 151 PNG maps Unity URP · Unreal (packed ORM) · Blender/generic• 4096 body, 2048 teeth, 1024–2048 eyes · cornea alpha for wet-eye layerFILES• Wretch.fbx + 3 LOD FBX• Wretch.blend — saved in 4.2 LTS, opens in 4.2 and newer, materials pre-linked• README.txt — per-engine setup + full facial-rig control reference




