Simple, Progress (Bronze/Silver/Gold tiers) and AND/OR Composite achievements viaa one-line API, with localization, platform sync and a ready demo scene.Fully render-pipeline-agnostic: the demo and default UI use standard UGUI (Image with Unity's built-in sprite) and TextMeshPro on a Screen Space Overlay canvas, outside the SRP camera stack. No custom shaders, materials, or particle systems. Works identically on Built-in, URP and HDRP with zero setup.AchievementSystem is a clean, production-ready achievements framework for Unity games. One line unlocks an achievement, one line adds progress — persistence, tiers, composites, localization, UI, and platform sync are all handled for you, without locking you into any specific save system, DI framework, or platform SDK.The content is fully customizable and genre-agnostic: achievement data lives entirely in ScriptableObjects (no code per achievement), the included unlock popup is a restylable prefab, and every extension point (save system, platform sync, localization source) is a swappable interface. Works identically on Built-in, URP, and HDRP.AchievementLocator.Service.Unlock("first_death");AchievementLocator.Service.AddProgress("enemies_killed", 1);That's it — no DI container, no boilerplate save code, no UI to build from scratch.- One-liner API — unlock achievements and add progress with a single method call.- Simple, Progress (Bronze/Silver/Gold tiers via shared keys), and AND/OR Composite achievements.- Ready-to-use, restylable unlock popup that queues simultaneous unlocks.- Platform sync auto-wired via MonoBehaviour discovery — live Game Center adapter included, Steam/Google Play reference adapters ready.- Optional runtime localization with automatic fallback, zero dependencies.- Optional Zenject/Extenject installer and Addressables deferred icon loading — both auto-detected, both compile to nothing when absent.- Editor tooling: one window validates data and simulates every unlock path in Play Mode- 17 NUnit tests included.- Built-in / URP / HDRP compatible out of the box.Some code.Link to documentation:https://zorcedev.github.io/docs/AchievementSystem_Documentation.pdf




