Active Ragdoll 2D is a 100% physics-driven character controller for 2D games. No animation blending, no ragdoll toggle.⚡ Features🏃 Physics-only locomotion — walk cycle, jumps, air control🎚️ Floppiness — stiff to rubber puppet with one slider💥 Impact reactions and knockout🎒 Items — pickup, throwing, back inventory, helmet slot⚔️ Physical melee — incl. two-handed greatsword and axe🏹 Ranged — bow, full-auto rifle, rocket launcher🪖 Headgear — helmets and headband, knocked off by hard hits❤️ Health system — with hit sparks and camera shake🏜️ 9 themed code-built environments🛠️ One-click generatorDemo scenes• 00 Getting Started — minimal setup, ready to copy• 01 Locomotion — run, jump, tune floppiness live• 02 Knockout — a ram teaches the K.O. threshold• 03 Sword — sword in the stone, weapon rack, melee• 04 Bow — desert archery• 05 Helmet & Turret — a turret shoots your helmet off• 06 Enemy — stickman is chasing you• 07 Rifle — full-auto rifle and rocket launcher• 08 Sandbox — everything in one playground🔍Full transparency: I built parts of the code and documentation with AI assistance, but the actual design decisions are based on years of experience with 2D ragdolls.The package is plain, well-documented C# with zero binary assets: your AI coding assistant can read and extend everything. Point it at the included guides and let it build new weapons, headgear, or enemy AI brains for you.




