Build believable industrial wall layouts with 16 modular electrical conduit and junction box models, Unity-ready prefabs, 8 URP materials, PBR textures, colliders, and a demo scene.Build practical wall-mounted electrical runs without modeling every fitting from scratch.This kit includes 16 modular conduit and junction box models for industrial interiors, utility rooms, warehouses, basements, maintenance areas, and construction scenes. The pieces share a 25 mm conduit size and consistent real-world scale, so straight sections, bends, branches, and boxes can be combined into custom layouts.Four straight lengths are included alongside 45 and 90 degree elbows, tee and cross branches, a coupler, end cap, wall flange, wall clamp, 100 mm offset, and 1-way, 2-way, and 3-way junction boxes.The package includes Unity prefabs, static colliders, eight URP/Lit materials, 24 PBR texture maps, a demo scene, and English PDF documentation. Material options cover clean galvanized metal, brushed steel, painted finishes, rubber, brass details, and worn metal.Designed for static environment decoration and level dressing. No scripts, rigs, animations, or LOD meshes are included. URP only.16 unique modular FBX models16 Unity prefabs4 straight conduit lengths: 0.25 m, 0.5 m, 1 m, and 2 m25 mm outer diameter with 2 mm wall thicknessReal-world scale: 1 Unity unit = 1 meter8 URP/Lit material presets24 PBR textures at 512 x 512 pixelsTexture maps: Base Color, Metallic Smoothness, and NormalUV0 and UV1 includedStatic colliders included1 demonstration sceneEnglish PDF documentation includedTested in Unity 2023.2.20f1Render pipeline: URPNo scripts, rigs, animations, or LOD meshesTriangle count per model: 3312 to 34848ChatGPT was used to help write and revise the Blender Python script that generated the mesh geometry and procedural PBR texture patterns. The generated results were reviewed and iteratively modified to establish real-world scale, hollow pipe interiors, junction box openings, modular connection points, consistent pivots, UV sets, material variants, naming, and Unity-ready FBX exports. No third-party source meshes or copyrighted visual references were used.




