3d environment of a Japanese Ryoukan-style bath.This is a 3d environment modeled after the private bath at a ryoukan I stayed at in Matsuyama that I modeled based on reference photographs I took. The assets have all been made into prefabs that you can easily plug and play into your URP project. The scene itself is ready to be used as-is, but the objects can also easily be used individually as needed. I had envisioned using this for a horror game scenario involving being in the bath while spotting things through the blinds and the window in the door, but feel free to use for any purpose you want. Asset list:-Bath Scene-Door with window-Wall and windows with blinds-Bath/ofuro with water shader and jetstream particles-Japanese style wooden bath seat-Bath stirrer ("yukakibou")-Floor/wall tilingNote that textures are from ambientCG and are under CC0. Number of textures57 textures used for materials. 56 are sourced from ambientcg PBR textures (CC0), remaining 1 (water normal map) is sourced from easy-three (CC0) texture Texture dimensions56 textures are 2k, 2048x2048, water normal map is 1024x1024.Polygon count:PrivacyWall: 208 trisWindowWall: 52 trisWindow: 156 trisBathSeat: 178 trisDoor: 3264 trisSentouBath: 110 trisYukakibou: 850 trisNumber of meshes/prefabs: 7 fbx files many with submeshes that can be directly used as game objects in Unity (eg. Door's handle can be rotated, etc)Rigging: NoAnimation count: 0UV mapping: YesLOD information (count, number of levels): No LODsTypes of materials and texture maps (e.g., PBR): PBR, materials typically using normal map, base, and some using roughness or displacement (textures all provided). Shadermap for moving water.




